1. We'll critique your block cities and writing and look at your source research.
2. Check out this job offer at Blizzard for a 3D environment artist and we'll discuss it.
3. We'll discuss lighting design and camera composition.
4. We'll introduce ourselves to the material editor.
5. A bit of architectural modeling
1. UV editor and creating materials in Photoshop.
2. More on lighting including environments and skies.