Thursday, March 9, 2017

Walk On The Mild Side

Behold, your next rig-- Lt. Dan! This time we've got legs and feet. . . and an optional tail. This time, we're doing walk and run cycles. Oh yes. Click here to download the Lieutenant Dan rig.

Lt. Dan and the bouncing ball rig were designed and built by Matt Ornstein! Props to him, I say!

Here's a 5 minute Miles video introducing the Lt. Dan rig:

Here's the link to the youtube page, if the embed video is lame.

For Tuesday, see if you can get Lt. Dan to take two steps forward and make a cycle!



Plodding along...

Thursday, February 9, 2017

Project 3: Group Scene


Collaborate with your group to create a scene based on a location nearby.
Each team member will model and texture parts of the scene that will be be collected and assembled into a master scene. As you develop the scene, identify elements that may be duplicated and re-used to create a sense of scale and place.
We'll take a look at the master scenes, as well as your work for projects 1 & 2 on Tuesday, February 14.

Tuesday, January 17, 2017

Project 2: Textured scene

I. Project Overview


Using your newfound skills, model and texture a scene with textures. Keep the geometry simple! We'll cover UV mapping and materials as well as more advanced modeling techniques.

Here's the basic construction order:
1. Model - get the geometry set before you UV map. Changes in geometry will affect the UVs.
2. UV Map - prepare a UV map for each object. Export the UV map as a .png file.
3. Texture Painting. In Photoshop, open your exported UV map to use as a guide for painting your textures.
4. Surfacing - create Materials for your objects. Use your 2D texture maps to define the attributes of your materials (Color, Bump, Specularity, etc.).

Here're a few texture maps to get you started - click 'em to enlarge and download the high res versions. Put 'em in your project folder in the sourceimages folder.







II. Technique: Materials, UV Mapping, Texture Maps 

1. Overview of entire Maya to Photoshop to Maya process



2. Intro to Maya Materials




3. Intro to Maya UV Mapping and Texture Making



4. UV Editing Techniques: Split, Move, Sew, UV Shells



III. Example 1: UV Mapping and Texturing a Model

1. Concept and template drawn in PhotoShoppe (note proportions are different in final model):

2. Modeling in progress:
3. Wireframe finished:
4. UV mapping and textures:
5. Grind Date:

IV Example 2: Model, Texture, and Composite

 Reference Shot

 

Wireframe



3D shot with alpha channel
+
2D image in PhotoShoppe
=
Final composite image