Be thinking about scripts and teams for Monday! If you have a group you want to work with, let me know, just be receptive to taking on a new crew member or two if I ask. If you don't have a particular group or an idea, that is fine! I will place you on a team. Just let me know the score by Monday. Have a great weekend!!!
Make a blog for your work if you don't already have one. Gimme the link...
Render both animations (Playblast is fine) and post them to a web video service (vimeo, youtube, etc) and then yer blog. Make sure they loop at least 5 times!
Due by Monday, April 7.
To learn: Timeline, Graph Editor, Playblast, Timing, Spacing/Easing, Squash and Stretch, loop/cycles. See the previous two posts for the basics.
Here are the infamous Miles Maya intro videos that show you how to do
the do. Work through these before Tuesday, and we'll pack our rags and
go from there...
Loop One videos:
Loop Two videos:
And finally! Don't forget to get set up with yer free Maya download
on your home computer. Make sure the version you download matches the lab version! And better yet, don't
forget to send me an email about being a volunteer lab aid, because you
know you want to do it. And it will be awesome. Cheerio...
On a mac, make sure you are using a 3-Button mouse!! Also if you are
using one of those fancy mac mice with the lil' rubber ball as a scroll
wheel make sure you set the preferences!!!
To do so, look at the upper left corner of your screen and click on ye olde Apple Icon Button and choose System Preferences...
Apple Icon > System Preferences > Mouse:
In Maya, change your Menu set to Animation via the pull-down menu in the top left corner of the Maya interface:
Make sure to set your Time Slider Preferences, or your animation will not play back correctly!!
You'll want to get real cozy with the Graph Editor.
It's located under Windows > Animation Editors > Graph Editor
Remember to have the move tool (W) selected to move stuff around. Hold down shift to constrain horizontal and vertical.
Finally, use Playblast to test your animations and save them for upload to the web.
Turn Auto Keying on and off. Click the little key icon to the right of the timeline. Red is on, black is off.
Move a Single Key. Shift + Left Click on a key. Let go. Click and drag on the inner
set of arrows to move it to its new location. When you're done, click
somewhere else in the timeline to cancel out of the move/scale mode.
Move a Range of Keys. Shift + Left-click-drag a range of frames. They will turn red! Move the inner arrows to move that entire range of keys in the timeline.
Scale a Range of Keys. Shift + Left-click-drag a range of frames, as above. Yes, they will turn red! Move the outer
arrows to the left to make the animation faster and move them to the
right to make the animation slower. This is a very nifty way to quickly
modify the timing of your animation. If you don't see the outer
arrows, use the Range Slider to increase your playback range until you
do! After you've adjusted your timing, if you're working on a cycle, use
the handy Range Slider to adjust your playback range to fit your new
Copy a Key. Right Click on a key and choose Copy from the fly-out menu.
Paste a Key.
After copying a key, right click the frame into which you'd like to
paste your copied keyframe. Choose Paste > Paste from the fly-out
menu. Beware not to just click paste and let go. There are two pastes
you have to choose. It's Maya, remember.
Change Playback Range. Enter new numbers in the inner set of boxes 'neath the timeline.
Change overall animation length. Enter new numbers in the outer set of boxes 'neath the timeline.
Delete a Key. Right-click on a key and choose Delete from the fly-out menu.
Set a Key for All Keyable Attributes. Hit "S".
Key a Particular Attribute. Shift + W (move), Shift + E (rotate), Shift + R (scale).
To do more advanced animation editing, we'll be using The Graph Editor... Windows>Animation Editors>Graph Editor
TURTLE FISHING AND ADVENTURE WITH ALLIGATOR, from The Naturalist on the River Amazons, 1863
Final Presentation and Critique Tuesday, March 18, 3:30
Make it look good.
Show process, drawings, viz research, block-ins, misfires
Take us through the steps...
Extract principles, best working method...
Build a building that can serve as the key element in a scene. We will be component modeling for this project, but you should still focus on the big, overall shapes that make the initial impact on the viewer. One of the key aspects to this project is modular design, that is, focusing on the key repeated elements that will make up your particular building. These elements, once developed, will be duplicated to make up most of your building. For an excellent example, make sure to check out Alex Munn's work.
For the love of all that is holy, get lots of good source material to look at. The more stuff you look at, the better your work will be. Don't just "remember" something you saw in the past... go track down several image and put them in your eye-holes.
In addition to modeling, we will also be texturing our models using UV mapping... start collecting images to help you develop your texture maps...
PROJECT 1: BLOCKVILLE
Rock out with your blocks out!
Find 10 images that use scale contrast and composition to help create a
sense of size and distance. Post them to your blog with the title,
"Project 1: Reference Material." Make sure you credit the artist for
his/her work and provide a title, date, and a link back to the site that
provided the work.
How's about some Piranesi? From the Carceri (Prisons) c. 1745-50.
These have been a big influence on just about everybody designing big, fantastical scenes with gigantic architectural scale.
Choose 3 of the images and recreate them using only blocks and basic
geometric primitives. Make sure you create a separate camera to maintain
your shot composition. Render them out as 1000 pixel wide jpgs. Post
them to your blog by Tuesday, January 14.
are required to keep a blog for this course and post all of your lab
projects there. If you're new to bloggin', I recommend blogger.com
as it's free and easy to use. If you find a service that works better
for you, however, by all means, go for it. Yes, you may use a blog you
have started before this class, just make sure you label your posts
clearly so I don't get cranky. Once you have your blog set up, post your name and your blog's URL as a comment to this post. You must do this today, January 14. Check the comments section of this post for an example of how to do this.
Take a photo of your self and post it in the "about me" section of your blog by Tuesday, January 14.
on the process of doing your research and creating your scene. In two
or three clear, precise paragraphs, try to answer at least three of the
following questions: Did the interview give you any ideas on how to
approach your project? Did you start with a plan and stick to it, or
were there some unexpected discoveries along the way? Which do you
think is your best final image? How did you decide a scene was
'finished'? Did you return to your work to edit it? Did you have some
ideas of images you wanted to work with or did you just dive into the
internet and start looking? Did you learn anything from this project
that will become a part of your regular creative process? What kind of
emotional responses were you trying to evoke in your imagery?
be using the following rubric to assess the project. 5 categories,
maximum of 5 points per category. Click the image for a larger view or click here for the .docx file.
Here is a 10 minute video to get you started with Blockville!