1. How to set up and adjust a camera.
2. How to render a preview (playblast).
3. More fun with the graph editor.
4. How to "ghost" or onionskin an animation.
5. Introduce the Dopesheet.
Okay, okay, we didn't get to the dopesheet or playblastin'. We'll do that on Thursday as well as look at the syllabus (better late than never).
Have your 3 bounce animations ready to show to the class on Thursday. Our next assignment will be the sentient jumping ball.