Monday, October 19, 2015

Project 2A: Interior with Texture & Lighting

I. Project Overview


Using your newfound skills, model an interior scene. This time, we'll be adding the power of textures, lighting, and compositing to create a complete render. Note: Project 1 & 2 are both due on Monday, November 9. See revised due dates for details.

Here's the basic construction order:
1. Model - get the geometry set before you UV map. Changes in geometry will affect the UVs.
2. UV Map - prepare a UV map for each object so you can apply textures.
3. Surfacing - create Materials for your objects with 2D texture maps and material attributes.
4. Lighting - use a combination of lighting types and techniques to flesh out the scene.
5. Render - set resolution and use render layers to generate a bitmap(s) of your shot.
6. Post-Production - Composite, color-correct, and cheat to create your final shot.

Here're a few texture maps to get you started - click 'em to enlarge and download the high res versions. Put 'em in your project folder in the sourceimages folder.



II. Technique: Materials, UV Mapping, Texture Maps

1. Intro to Maya Materials



2. Intro to Maya UV Mapping and Texture Making

3. UV Editing Techniques: Split, Move, Sew, UV Shells



III. Example 1: UV Mapping and Texturing a Model

1. Concept and template drawn in PhotoShoppe (note proportions are different in final model):

2. Modeling in progress:
3. Wireframe finished:
4. UV mapping and textures:
5. Grind Date:

IV Example 2: Model, Texture, and Composite

 Reference Shot

 

Wireframe



3D shot with alpha channel
+
2D image in PhotoShoppe
=
Final composite image





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