Monday, March 8, 2010

Maya to ZBrush references


Olle Rydberg has a nice tutorial/overview of the Maya-ZBrush workflow here. He gives a concise breakdown of the base mesh, mapping, and rendering phases with a very useful description of the various render passes. Interestin'! BTW, SSS = SubSurface Scattering!
Below are a few pictures from a model I started recently. I made the base mesh in Maya, and then kicked it around for about 30 minutes in ZBrush.
I recommend Scott Spencer's, ZBrush Digital Sculpting Human Anatomy, which gave me the basic approach for sculpting this base mesh.

1 comment:

brett said...

If I were to wager a guess at why, I’d say that users don’t “browse” forms. The interaction style users engage in with forms is different, and requires its own study and design best practices. This is a very interesting post, and the comments are also fantastic to read. I’ll have poses to have a little re-think about my own contact form on our new website, as this some interesting questions!
achieve level