Tuesday, April 1, 2014

3D Animation Project 1 ... Bouncing Ballz

Okay, here's PROJECT ONE: Create two loops of a bouncing ball.
  • Create Loop One using a basic Maya primitive sphere.
  • Create Loop Two using the Ball Rig
  • Make a blog for your work if you don't already have one. Gimme the link...
  • Render both animations (Playblast is fine) and post them to a web video service (vimeo, youtube, etc) and then yer blog. Make sure they loop at least 5 times!
  • Due by Monday, April 7.
  • To learn: Timeline, Graph Editor, Playblast, Timing, Spacing/Easing, Squash and Stretch, loop/cycles. See the previous two posts for the basics.
Here are the infamous Miles Maya intro videos that show you how to do the do. Work through these before Tuesday, and we'll pack our rags and go from there...

Loop One videos:

Loop Two videos:

And finally! Don't forget to get set up with yer free Maya download on your home computer. Make sure the version you download matches the lab version! And better yet, don't forget to send me an email about being a volunteer lab aid, because you know you want to do it. And it will be awesome. Cheerio...

Maya Animation Setup

You've got to do these things, folks!

On a mac, make sure you are using a 3-Button mouse!! Also if you are using one of those fancy mac mice with the lil' rubber ball as a scroll wheel make sure you set the preferences!!!
To do so, look at the upper left corner of your screen and click on ye olde Apple Icon Button and choose System Preferences...

Apple Icon  > System Preferences > Mouse:

In Maya, change your Menu set to Animation via the pull-down menu in the top left corner of the Maya interface:

Make sure to set your Time Slider Preferences, or your animation will not play back correctly!!

You'll want to get real cozy with the Graph Editor.
It's located under Windows > Animation Editors > Graph Editor
Remember to have the move tool (W) selected to move stuff around. Hold down shift to constrain horizontal and vertical.





Finally, use Playblast to test your animations and save them for upload to the web.


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Sunday, March 30, 2014

3D Animation Maya Timeline Reference

How to kick those keys around in the Timeline!
Turn Auto Keying on and off. Click the little key icon to the right of the timeline. Red is on, black is off.

Move a Single Key. Shift + Left Click on a key. Let go. Click and drag on the inner set of arrows to move it to its new location. When you're done, click somewhere else in the timeline to cancel out of the move/scale mode.

Move a Range of Keys. Shift + Left-click-drag a range of frames. They will turn red! Move the inner arrows to move that entire range of keys in the timeline.

Scale a Range of Keys. Shift + Left-click-drag a range of frames, as above. Yes, they will turn red! Move the outer arrows to the left to make the animation faster and move them to the right to make the animation slower. This is a very nifty way to quickly modify the timing of your animation. If you don't see the outer arrows, use the Range Slider to increase your playback range until you do! After you've adjusted your timing, if you're working on a cycle, use the handy Range Slider to adjust your playback range to fit your new timing.

Copy a Key. Right Click on a key and choose Copy from the fly-out menu.

Paste a Key. After copying a key, right click the frame into which you'd like to paste your copied keyframe. Choose Paste > Paste from the fly-out menu. Beware not to just click paste and let go. There are two pastes you have to choose. It's Maya, remember.

Change Playback Range. Enter new numbers in the inner set of boxes 'neath the timeline.

Change overall animation length. Enter new numbers in the outer set of boxes 'neath the timeline.

Delete a Key. Right-click on a key and choose Delete from the fly-out menu.

Set a Key for All Keyable Attributes.  Hit "S".

Key a Particular Attribute. Shift + W (move), Shift + E (rotate), Shift + R (scale).

To do more advanced animation editing, we'll be using The Graph Editor...
Windows>Animation Editors>Graph Editor