HDR vs LDR as seen in Far Cry
Links to some interesting Maya lighting tutorials. Pick a few, work through 'em and apply your hard-won knowledge to your own work.
Ambient Occlusion Mapping
http://4sidedpolygon.com/blog/2008/04/24/maya-ambient-ocllusion-with-mental-ray-tutorial/
http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=17
http://forums.cgsociety.org/showthread.php?f=7&t=505350&highlight=displacement
(3DS MAX) http://en.9jcg.com/comm_pages/blog_content-art-34.htm
HDRI (High Dynamic Range Imaging)
Wikipedia entry on HDRI (with Far Cry example)
http://www.dbki.de/tutorials/eng/hdr_lighting/index.htm
http://en.9jcg.com/comm_pages/blog_content-art-10.htm
http://tuuhia.freehostia.com/hdri_tutorials.htm
Natural Lighting
http://www.3dtutorialzone.com/Creating-Natural-Light
Global Illumination
http://tuuhia.freehostia.com/gi_tutorial.htm
http://en.wikipedia.org/wiki/Global_illumination
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