1. We'll critique your block cities and writing and look at your source research.
2. Check out this job offer at Blizzard for a 3D environment artist and we'll discuss it.
3. We'll discuss lighting design and camera composition.
4. We'll introduce ourselves to the material editor.
5. A bit of architectural modeling
Thursday
1. UV editor and creating materials in Photoshop.
2. More on lighting including environments and skies.
1 comment:
Damn, that sounds like some fun stuff. We can't make it to class today unfortunately. I did a little zombie warehouse at home at posted it but my second city is on my home drive at school. We'll see you on Thursday!
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