<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1945215949127642539</id><updated>2011-12-03T01:23:11.454-08:00</updated><category term='Maya Tutorials'/><category term='Matt Ornstein'/><category term='Recommended Reading'/><category term='Grab'/><category term='Walks'/><category term='Lighting'/><category term='Duplicate'/><category term='Heads Up Display'/><category term='Breakdown'/><category term='Workflow'/><category term='Maya Interface'/><category term='Alex Munn'/><category term='Symmetry'/><category term='Custom Maya Icons'/><category term='Rigs'/><category term='Due Date'/><category term='Modeling Template'/><category term='UV Mapping'/><category term='Tutorials'/><category term='3D Mesh'/><category term='Final Exam'/><category term='ZBrush'/><category term='Blockville'/><category term='Rendering'/><category term='Keep Faces Together'/><category term='Lt. Dan'/><category term='Spline Doctors'/><category term='Dope Sheet'/><category term='Assignment'/><category term='Image Plane'/><category term='Sky Dome'/><category term='Mike Strutter'/><category term='Materials'/><category term='Demo Videos'/><category term='CG Society'/><category term='Plug-in'/><category term='Mac Thang'/><category term='Timing Chart'/><category term='Fog'/><category term='Character Modeling'/><category term='John Doublestein'/><category term='Cycles'/><category term='Final Project'/><category term='Maya Thang'/><category term='Handout'/><title type='text'>Miles' Maya</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>94</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-609351434753489909</id><published>2011-05-31T12:19:00.000-07:00</published><updated>2011-06-07T10:41:32.636-07:00</updated><title type='text'>Final Critique</title><content type='html'>&lt;div style="font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: red;"&gt;RED ALERT!!! FINAL TIME IS CHANGED!!!&lt;/span&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt;Thursday, June 9, &lt;span style="color: red;"&gt;3:30&lt;/span&gt;.&lt;/b&gt;&lt;/div&gt;Oops--Miles is going to watch his one and only darling son graduate from 5th grade . . . at 1:30, so we'll use the 3:30 final time instead. Charge!&lt;br /&gt;&lt;br /&gt;Show your final 3D film-give us a rough-cut (playblast is okay) put together in QuickTime, FinalCut, Premiere, IMovie, MacPaint, EtchASketch, or Wooly Willy. Audio is optional. Your final and all of your previous work should be up on YouTube and embedded in your site. Miles will then be able to have a cocktail and peruse your work at his leisure. . . And that is important.&lt;br /&gt;Hooray.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--SGD3m65L24/TeU_3RqyQWI/AAAAAAAABz8/uIxVGG-Y0VU/s1600/wooly-willy-table2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/--SGD3m65L24/TeU_3RqyQWI/AAAAAAAABz8/uIxVGG-Y0VU/s320/wooly-willy-table2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&amp;nbsp;Animation student editing his final project in Wooly Willy.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-609351434753489909?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/609351434753489909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=609351434753489909' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/609351434753489909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/609351434753489909'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/05/final-critique.html' title='Final Critique'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/--SGD3m65L24/TeU_3RqyQWI/AAAAAAAABz8/uIxVGG-Y0VU/s72-c/wooly-willy-table2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-7925104431045272686</id><published>2011-04-28T12:00:00.001-07:00</published><updated>2011-04-28T12:01:34.246-07:00</updated><title type='text'>Arms. . . Fingers. . . Faces. . . Your life just got more complicated</title><content type='html'>Here are some full biped rigs to play with! Click the images to download!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://armsandether.com/LowManRig.zip" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S-M-VvFNndI/AAAAAAAABlI/pL07GnNwZ7M/s320/lowman.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://armsandether.com/LowManRig.zip"&gt;Man, it's LowMan.&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://armsandether.com/pjlHogan.v2.zip" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S-M-dkObevI/AAAAAAAABlQ/W-vU-QTYszg/s320/pjlhogan.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://armsandether.com/pjlHogan.v2.zip"&gt;Ho Ho, it's pjlHogan.&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Who will win? Pick a fave. Pit them against each other. Have them team up on poor Lt. Dan. Go crazy.&lt;br /&gt;&lt;br /&gt;Also, if you're into exploring the unknown, head over to &lt;a href="http://www.creativecrash.com/"&gt;Creative Crash &lt;/a&gt;and check out their rig offerings!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-7925104431045272686?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/7925104431045272686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=7925104431045272686' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7925104431045272686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7925104431045272686'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/04/arms-fingers-faces-your-life-just-got.html' title='Arms. . . Fingers. . . Faces. . . Your life just got more complicated'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S-M-VvFNndI/AAAAAAAABlI/pL07GnNwZ7M/s72-c/lowman.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-725380149428216840</id><published>2011-04-14T13:51:00.001-07:00</published><updated>2011-04-14T13:51:47.680-07:00</updated><title type='text'>Lt. Dan Walk Cycle</title><content type='html'>Here's some stuff I threw together on planning a basic two-step walk. Click on the pictures for larger images&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S836GQ6zpmI/AAAAAAAABkI/I4_rQ2cku0o/s1600/ltdansideblock.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="143" src="http://4.bp.blogspot.com/_X93vLG9obc0/S836GQ6zpmI/AAAAAAAABkI/I4_rQ2cku0o/s400/ltdansideblock.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S839V960CdI/AAAAAAAABkQ/lJAvnJNvHh8/s1600/ltdanwalkblockfronttop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" src="http://3.bp.blogspot.com/_X93vLG9obc0/S839V960CdI/AAAAAAAABkQ/lJAvnJNvHh8/s400/ltdanwalkblockfronttop.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;We'll take a look at these on Tuesday, April 26&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-725380149428216840?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/725380149428216840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=725380149428216840' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/725380149428216840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/725380149428216840'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/04/lt-dan-walk-cycle.html' title='Lt. Dan Walk Cycle'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S836GQ6zpmI/AAAAAAAABkI/I4_rQ2cku0o/s72-c/ltdansideblock.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8819233086234829743</id><published>2011-04-12T12:06:00.001-07:00</published><updated>2011-04-12T12:07:34.693-07:00</updated><title type='text'>Lt. Dan Rig</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S83J6nXzgtI/AAAAAAAABj4/i1ergdNLg4Q/s1600/ltddan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S83J6nXzgtI/AAAAAAAABj4/i1ergdNLg4Q/s320/ltddan.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Behold, your next rig. This time we've got legs and feet. . . and an optional tail. This time, we're doing walk and run cycles. Oh yes. &lt;a href="http://armsandether.com/Lieutenant_Dan_v3.zip"&gt;Click here to download the rig.&lt;/a&gt;&lt;br /&gt;Lt. Dan and the bouncing ball rig were designed and built by &lt;a href="http://mattornstein.com/"&gt;Matt Ornstein!&lt;/a&gt; Props to him, I say!&lt;br /&gt;&lt;br /&gt;Here's a 5 minute Miles video introducing the Lt. Dan rig:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nWdDVzwsmZc&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/nWdDVzwsmZc&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=nWdDVzwsmZc"&gt;Here's the link to the youtube page&lt;/a&gt;, if the embed video is lame.&lt;br /&gt;&lt;br /&gt;Let's spend today (Tuesday, April 12) putting Lt. Dan through some basic jumps. We'll start in on walks and runs on Thursday, April 14.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8819233086234829743?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8819233086234829743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8819233086234829743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8819233086234829743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8819233086234829743'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/04/lt-dan-rig.html' title='Lt. Dan Rig'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S83J6nXzgtI/AAAAAAAABj4/i1ergdNLg4Q/s72-c/ltddan.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1609791667495685077</id><published>2011-03-31T11:00:00.002-07:00</published><updated>2011-03-31T13:40:37.677-07:00</updated><title type='text'>Animation Project 01: Bouncing Ball 1</title><content type='html'>&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Project 1&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Create two short animation loops using a polygon sphere.&lt;br /&gt;Create a couple of short animations (5-6 seconds) using the Ball Rig. &lt;br /&gt;&lt;b&gt;Loop 1&lt;/b&gt; will be a ball bouncing.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New concepts: Timing and spacing&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;New tech: Graph Editor &lt;/li&gt;&lt;/ul&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/p/2949E9DFEEE0D19C?hl=en_US&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/p/2949E9DFEEE0D19C?hl=en_US&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;Loop 2&lt;/b&gt; a ball bouncing with squash and stretch.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New concepts: Hold keys and keying attributes separately&lt;/li&gt;&lt;/ul&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/B3ElRGNs4iw" title="YouTube video player" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object height="240" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FsI-tt1dNGE&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FsI-tt1dNGE&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Ball Story by Swanky SOU Alum &lt;a href="http://www.enemyarts.com/"&gt;Steve Hammond&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;Your next bit of business is to create some 5-6 second animations using the ball rig. &lt;a href="http://armsandether.com/_Ball_Rigv2.mb"&gt;Click here to download the rig.&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;This animations must demonstrate&lt;/div&gt;&lt;div style="text-align: left;"&gt;1. Squash and stretch.&lt;/div&gt;&lt;div style="text-align: left;"&gt;2. Hold keys.&lt;/div&gt;&lt;div style="text-align: left;"&gt;3. Anticipation.&lt;/div&gt;&lt;div style="text-align: left;"&gt;4. Clear staging of action and narrative.&lt;/div&gt;&lt;div style="text-align: left;"&gt;5. Realistic weight.&lt;/div&gt;&lt;div style="text-align: left;"&gt;6. Smooth, natural motion arcs.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Be sure to check out Steve Hammond's Ball Story (above). It's a nice example of all of these things in action using the very same ball rig. Before you start animating, you must do a storyboard breakdown of the animation which includes all of the key poses and rough timings.&lt;br /&gt;&lt;br /&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S7uM0M7FD6I/AAAAAAAABio/xlQD8nJXV-0/s1600/storyboarddemo01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://3.bp.blogspot.com/_X93vLG9obc0/S7uM0M7FD6I/AAAAAAAABio/xlQD8nJXV-0/s320/storyboarddemo01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.youtube.com/view_play_list?p=2BD09238DBD58C98"&gt;Here are the demo videos&lt;/a&gt; demonstrating storyboarding, holds, and animating a simple jump with the ball rig.&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/p/2BD09238DBD58C98?hl=en_US&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/p/2BD09238DBD58C98?hl=en_US&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Below is the finished jump (after more timing adjustments than I covered in the videos).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object height="240" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/K3atR8Q1Z6k&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/K3atR8Q1Z6k&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1609791667495685077?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1609791667495685077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1609791667495685077' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1609791667495685077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1609791667495685077'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/03/animation-project-01-bouncing-ball-1.html' title='Animation Project 01: Bouncing Ball 1'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/B3ElRGNs4iw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1906548653786830314</id><published>2011-03-29T11:57:00.001-07:00</published><updated>2011-03-29T11:57:55.326-07:00</updated><title type='text'>Maya Timeline Reference</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S7T9T2g-DrI/AAAAAAAABhw/wz2tsorwkOs/s1600/mayatimeline.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="42" src="http://4.bp.blogspot.com/_X93vLG9obc0/S7T9T2g-DrI/AAAAAAAABhw/wz2tsorwkOs/s400/mayatimeline.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;How to kick those keys around in the Timeline! &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Turn  Auto Keying on and off.&lt;/span&gt; Click the little key icon to the right of  the timeline. Red is on, black is off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Move a Single Key.&lt;/span&gt; Shift + Left Click on a  key. Let go. Click and drag on the &lt;i&gt;inner&lt;/i&gt; set of arrows to move it to its  new location. When you're done, click somewhere else in the timeline to  cancel out of the move/scale mode.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Move a Range of Keys.&lt;/b&gt; Shift + Left-click-drag a range of frames. They will turn red! Move the &lt;i&gt;inner&lt;/i&gt; arrows to move that entire range of keys in the timeline. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scale a Range of Keys.&lt;/b&gt; Shift + Left-click-drag a range of frames, as above. Yes, they will turn red! Move the &lt;i&gt;outer&lt;/i&gt; arrows to the left to make the animation faster and move them to the right to make the animation slower. This is a very nifty way to quickly modify the &lt;i&gt;timing&lt;/i&gt; of your  animation. If you don't see the outer arrows, use the Range Slider to increase your playback range until you do! After you've adjusted your timing, if you're working on a cycle, use the handy Range Slider to adjust your playback range to fit your new timing. &lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Copy a Key.&lt;/span&gt;  Right Click on a key and choose Copy from the fly-out menu.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Paste a Key.&lt;/span&gt;  After copying a key, right click the frame into which you'd like to  paste your copied keyframe. Choose Paste &amp;gt; Paste from the fly-out  menu. Beware not to just click paste and let go. There are two pastes  you have to choose. It's Maya, remember.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change Playback  Range.&lt;/span&gt; Enter new numbers in the inner set of boxes 'neath the  timeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change overall animation length.&lt;/span&gt; Enter  new numbers in the outer set of boxes 'neath the timeline.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Delete a Key. &lt;/b&gt;Right-click on a key and choose Delete from the fly-out menu.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Set a Key for All Keyable Attributes.&lt;/b&gt;&amp;nbsp; Hit "S".&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Key a Particular Attribute.&lt;/b&gt; Shift + W (move), Shift + E (rotate), Shift + R (scale).&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1906548653786830314?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1906548653786830314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1906548653786830314' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1906548653786830314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1906548653786830314'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/03/maya-timeline-reference.html' title='Maya Timeline Reference'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S7T9T2g-DrI/AAAAAAAABhw/wz2tsorwkOs/s72-c/mayatimeline.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2279396362108269782</id><published>2011-03-29T11:55:00.001-07:00</published><updated>2011-03-29T11:55:56.184-07:00</updated><title type='text'>Setting Up Maya Animation Preferences</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/JHDN6SWcR3A" title="YouTube video player" width="480"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2279396362108269782?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2279396362108269782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2279396362108269782' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2279396362108269782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2279396362108269782'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/03/setting-up-maya-animation-preferences.html' title='Setting Up Maya Animation Preferences'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/JHDN6SWcR3A/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3772608558317877896</id><published>2011-03-01T15:45:00.001-08:00</published><updated>2011-03-01T15:45:35.154-08:00</updated><title type='text'>Final Project</title><content type='html'>Final Critique is Thursday, March 10 at 3:30 in ye olde Digital Studio MA 110.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3772608558317877896?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3772608558317877896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3772608558317877896' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3772608558317877896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3772608558317877896'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/03/final-project.html' title='Final Project'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3941981478309174933</id><published>2011-01-18T15:14:00.000-08:00</published><updated>2011-01-30T11:35:12.455-08:00</updated><title type='text'>Project 3: Texture</title><content type='html'>Project 3: Continue creating your city shot by UV mapping and adding materials to your models.&lt;br /&gt;&lt;br /&gt;In addition to the videos I've posted below,&lt;br /&gt;&lt;a href="http://xn--m3h.net/umbrella/2010/08/the-basics-of-uv-mapping-in-maya-2011/"&gt;Here is a really good short web tutorial intro to UV mapping in Maya.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://armsandether.com/UVMapping101.zip"&gt;Here is a zipped .pdf I put together on UV mapping a box in Maya.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;DEMO VIDEOS&lt;br /&gt;UV Mapping 101. This set of videos takes you through the fundamentals of UV mapping.&lt;a href="http://armsandether.com/UVMapping101.zip"&gt;&lt;/a&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/p/0F599580FF4BE67D?hl=en_US&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/p/0F599580FF4BE67D?hl=en_US&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;UV Mapping 102. This set of videos takes you through the steps of creating a custom building texture in Photoshop, setting up image planes as templates for your model, and editing an object's UVs to match the texture map in Maya.&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/p/334D3D3D0090FDFF?hl=en_US&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/p/334D3D3D0090FDFF?hl=en_US&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;REFLECTIVE ESSAY&lt;br /&gt;Find three images with textures that appeal to you. Describe the textures and how they work. How do they contribute to the overall mood and feel of the image. If it's a 3D image, where do you think the textures came from?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3941981478309174933?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3941981478309174933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3941981478309174933' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3941981478309174933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3941981478309174933'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/01/project-3-texture.html' title='Project 3: Texture'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-110427638172802027</id><published>2011-01-11T14:34:00.000-08:00</published><updated>2011-01-13T17:46:40.191-08:00</updated><title type='text'>Project 2: Sub-object modeling &amp; UV mapping</title><content type='html'>Take one of your scenes and work on it using modeling, uv mapping, and lighting. Objects closest to the camera will probably need the most modeling. Try to take a modular approach to modeling where you can. A single pillar can be duplicated several times to create an arcade, or girders can be duplicated to create a bridge or building. UV mapping can be a good cheap way to create visual interest with shoddy models. Lighting can create visual interest and an illusion of depth. Lighting can help focus attention on built up areas of the shot and de-emphasize the undercooked zones. Post jpgs of your work in progress. Final render due Tuesday, January 18.&lt;br /&gt;&lt;br /&gt;Sub-Object Modeling Videos&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/p/EAF87E5B36D0ED7D?hl=en_US&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/p/EAF87E5B36D0ED7D?hl=en_US&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;REFLECTIVE ESSAY&lt;br /&gt;Pick 3 landscape/cityscape images and analyze how they create the illusion of scale and depth. Touch on the following&lt;br /&gt;1. General composition&lt;br /&gt;2. Foreground, mid-ground, background relationships.&lt;br /&gt;3. Scale contrast&lt;br /&gt;4. Use of value contrast (differences between light and dark)&lt;br /&gt;5. Color (intensity, palette, warm/cool colors)&lt;br /&gt;6. Placement of details&lt;br /&gt;7. Do the images make use of a repoussoir (framing) device?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-110427638172802027?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/110427638172802027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=110427638172802027' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/110427638172802027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/110427638172802027'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/01/project-2-sub-object-modeling-uv.html' title='Project 2: Sub-object modeling &amp; UV mapping'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3306817455819552838</id><published>2011-01-04T10:18:00.000-08:00</published><updated>2011-01-06T16:47:14.940-08:00</updated><title type='text'>Project 1: Blockville</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/SW0On8k22fI/AAAAAAAAAwA/2bRTD0emEkg/s1600-h/blocktown.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" height="312" id="BLOGGER_PHOTO_ID_5290901216668604914" src="http://1.bp.blogspot.com/_X93vLG9obc0/SW0On8k22fI/AAAAAAAAAwA/2bRTD0emEkg/s400/blocktown.jpg" style="display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 320px;" width="400" /&gt;&lt;/a&gt;PROJECT 1: BLOCKVILLE&lt;br /&gt;Rock out with your blocks out! &lt;br /&gt;&lt;br /&gt;1. Find 10 images that use scale contrast and composition to help create a sense of size and distance.&amp;nbsp; Post them to your blog with the title, "Project 1: Reference Material." Make sure you credit the artist for his/her work and provide a title, date, and a link back to the site that provided the work.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/SW0OrBcZg8I/AAAAAAAAAwI/lA-8OFKs7FU/s1600-h/blocktown2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S0ZZNKhcEeI/AAAAAAAABRw/khL3B8Beg58/s1600-h/metropolis-cityscape.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S0ZZNKhcEeI/AAAAAAAABRw/khL3B8Beg58/s320/metropolis-cityscape.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;Fritz Lang's &lt;a href="http://en.wikipedia.org/wiki/Metropolis_%28film%29"&gt;Metropolis&lt;/a&gt; (1927).&lt;/span&gt;&amp;nbsp; &lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S0eTva-tB0I/AAAAAAAABR4/CEgeqA3kDPQ/s1600-h/piranesi-carceri+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S0eTva-tB0I/AAAAAAAABR4/CEgeqA3kDPQ/s400/piranesi-carceri+1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;How's about some &lt;a href="http://en.wikipedia.org/wiki/Giovanni_Battista_Piranesi"&gt;Piranesi&lt;/a&gt;? From the &lt;i&gt;Carceri&lt;/i&gt; (Prisons) c. 1745-50.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;These have been a big influence on just  about everybody designing big, fantastical scenes with gigantic  architectural scale.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;2. Choose 3 of the images and recreate them using only blocks and basic geometric primitives. Make sure you create a separate camera to maintain your shot composition. Render them out as 1000 pixel wide jpgs. Post them to your blog by Tuesday, January 11.&lt;br /&gt;&lt;br /&gt;BLOG&lt;br /&gt;You are required to keep a blog for this course and post all of  your lab projects there. If you're new to bloggin', I recommend &lt;a href="http://blogger.com/"&gt;blogger.com&lt;/a&gt; as it's free and easy to use. If you find a service that works better for you, however, by all means, go for it. Yes, you may use a blog you have started before this class, just make sure you label your posts clearly so I don't get cranky. &lt;span style="color: red;"&gt;Once  you have  your blog set up, post your name and your blog's  URL as a  comment to this post.&lt;/span&gt; You must do this &lt;i&gt;today&lt;/i&gt;, January 4. Check the comments section of this post for an  example of how to do this.&lt;br /&gt;&lt;br /&gt;PHOTO&lt;br /&gt;Take a photo of your self and post it in the "about me" section of your blog by Tuesday, January 11.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;READING &lt;br /&gt;Each  week, you'll have a reading or two and will write a reflective essay related to your project. You'll post your  writing assignment to your blog along with your studio work. Your written reflection is 25% of your  project grade and must be posted &lt;i&gt;before class&lt;/i&gt; on Tuesday, January 11.&lt;br /&gt;Here are your readings for the first week:&lt;br /&gt;&lt;a href="http://www.scribd.com/doc/38059628/Reflective-Essay-Writing-Tips-for-College-Students"&gt;Reflective Essay Writing Tips For College Students&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gamebanshee.com/interviews/100304-fallout-new-vegas.html"&gt;Interview with Joe Sanabria, Lead Artist, Fallout: New Vegas&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Additional resources you may wish to consult:&lt;br /&gt;&lt;a href="http://cgsociety.org/"&gt;cgsociety.org&lt;/a&gt; &lt;br /&gt;&lt;a href="http://conceptart.org/"&gt;conceptart.org&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;REFLECTIVE ESSAY:&lt;br /&gt;Reflect  on the process of doing your research and creating your scene. In two or  three clear, precise paragraphs, try to answer at least three of the  following questions: Did the interview give you any ideas on how to approach your project? Did you start with a plan and  stick to it, or were there some unexpected discoveries along the way?  Which do you think is your best final image? How did you decide a scene was 'finished'? Did you return to your work to edit it?&amp;nbsp; Did you have some ideas of images you wanted to work with or did you just dive into the internet and start looking? Did you learn anything from this project that will become a part of your regular creative process? What kind of emotional responses were you trying to evoke in your imagery?&lt;br /&gt;&lt;br /&gt;GRADING&lt;br /&gt;I'll be using the following rubric to assess the project. 5 categories, maximum of 5 points per category. Click the image for a larger view or &lt;a href="http://armsandether.com/art353BlockvilleRubric.docx"&gt;click here for the .docx file.&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/TSZXaVVaAkI/AAAAAAAABxY/Bl5J8lLFIYc/s1600/RubricBlockville.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_X93vLG9obc0/TSZXaVVaAkI/AAAAAAAABxY/Bl5J8lLFIYc/s320/RubricBlockville.png" width="253" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;DEMO MATERIALS:&lt;br /&gt;Here is a 10 minute video to get you started with Blockville!&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/o2f517cSYE0?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/o2f517cSYE0?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;How To Render:&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6DjkmS0ow7E?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6DjkmS0ow7E?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3306817455819552838?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3306817455819552838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3306817455819552838' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3306817455819552838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3306817455819552838'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2011/01/project-1-blockville.html' title='Project 1: Blockville'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SW0On8k22fI/AAAAAAAAAwA/2bRTD0emEkg/s72-c/blocktown.jpg' height='72' width='72'/><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1407413891357222377</id><published>2010-05-24T13:25:00.000-07:00</published><updated>2010-05-24T15:23:38.252-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Final Project'/><title type='text'>3D Animation Final Project Due Date</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S_rgPFqepYI/AAAAAAAABlw/LKSB995BaJU/s1600/Baird-Early-TV-Camera.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S_rgPFqepYI/AAAAAAAABlw/LKSB995BaJU/s320/Baird-Early-TV-Camera.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Oh the wonders we'll behold at the 2010 3D Animation Final!&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;The final critique for Art 354 3D Animation is:&lt;br /&gt;&lt;div style="color: purple;"&gt;Thursday, June 3 from 3:30 - 5:30 p.m.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1407413891357222377?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1407413891357222377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1407413891357222377' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1407413891357222377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1407413891357222377'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/05/3d-animation-final-project-due-date.html' title='3D Animation Final Project Due Date'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/S_rgPFqepYI/AAAAAAAABlw/LKSB995BaJU/s72-c/Baird-Early-TV-Camera.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-7920754579420228570</id><published>2010-05-06T15:07:00.000-07:00</published><updated>2010-05-06T15:42:44.721-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigs'/><title type='text'>Rigz!</title><content type='html'>Here are some full biped rigs to play with! Click the images to download!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://armsandether.com/LowManRig.zip" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S-M-VvFNndI/AAAAAAAABlI/pL07GnNwZ7M/s320/lowman.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://armsandether.com/LowManRig.zip"&gt;Man, it's LowMan.&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://armsandether.com/pjlHogan.v2.zip" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S-M-dkObevI/AAAAAAAABlQ/W-vU-QTYszg/s320/pjlhogan.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://armsandether.com/pjlHogan.v2.zip"&gt;Ho Ho, it's pjlHogan.&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Who will win? Pick a fave. Pit them against each other. Have them battle Lt. Dan. Go crazy.&lt;br /&gt;&lt;br /&gt;Also, if you're into exploring the unknown, head over to &lt;a href="http://www.creativecrash.com/"&gt;Creative Crash &lt;/a&gt;and check out their rig offerings!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-7920754579420228570?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/7920754579420228570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=7920754579420228570' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7920754579420228570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7920754579420228570'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/05/rigz.html' title='Rigz!'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S-M-VvFNndI/AAAAAAAABlI/pL07GnNwZ7M/s72-c/lowman.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8781834667430905367</id><published>2010-04-22T13:27:00.000-07:00</published><updated>2010-05-24T13:27:53.255-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Interface'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Maya Icons'/><category scheme='http://www.blogger.com/atom/ns#' term='Timing Chart'/><title type='text'>Gratuitous Fun - Custom Icons</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S9Cn9eVB4MI/AAAAAAAABko/t5OOnjRByQQ/s1600/sian_phillips.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S9Cn9eVB4MI/AAAAAAAABko/t5OOnjRByQQ/s320/sian_phillips.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;i&gt;The redoubtable Sian Phillips makes an excellent addition to any Maya interface!&lt;/i&gt; &lt;/div&gt;&lt;a href="http://armsandether.com/MilesMayaIcons.zip"&gt;Click here to download Miles' idiotic collection of Maya shelf icons!&lt;/a&gt; Includes Francisco Pulpo, Chia Pet, Sian Phillips, General Duke, Robert Conrad, Reed Richards, and more! You can use these in conjunction with Dan's cool script editor trick and/or waste hours of valuable time making your own!&lt;br /&gt;&lt;br /&gt;Here's how to make your own Maya shelf icons.&lt;br /&gt;&lt;br /&gt;1. Create a 32 x 32 pixel image in Photoshop&lt;br /&gt;2. Save it.&lt;br /&gt;3. On the mac, you'll have to convert it to .xpm format via some converter program. I use &lt;a href="http://www.lemkesoft.com/download.html"&gt;Graphic Converter.&lt;/a&gt; Windows users can just save .bmp files. Lucky them.&lt;br /&gt;4. You can add custom commands to the shelf by Ctrl+Option+Shift selecting something from the menu - even an options box! Or, do the Script Editor trick!&lt;br /&gt;5. In Maya, go to that shelf editor arrow thingy and open the Shelf Editor. Like this:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S9Cu2MQmzSI/AAAAAAAABkw/gLJrUhhQMkk/s1600/openshelfeditor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S9Cu2MQmzSI/AAAAAAAABkw/gLJrUhhQMkk/s320/openshelfeditor.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Note this is also where you can create a custom shelf, save shelves, etc.&lt;br /&gt;6. In the shelf editor, select the icon you want to change, choose "Change Image," select a .xpm file and you're done! Much easier than actually doing something constructive, like animating or modeling!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S9Cwl6qGF1I/AAAAAAAABk4/BG1yf-OXwyE/s1600/shelfeditor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="203" src="http://4.bp.blogspot.com/_X93vLG9obc0/S9Cwl6qGF1I/AAAAAAAABk4/BG1yf-OXwyE/s640/shelfeditor.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Here's that frame chart too, if you're so inclined. Right click and save target as.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S9djAIL1mcI/AAAAAAAABlA/26X2wG4M_KU/s1600/aninumbers+1-100.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S9djAIL1mcI/AAAAAAAABlA/26X2wG4M_KU/s320/aninumbers+1-100.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8781834667430905367?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8781834667430905367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8781834667430905367' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8781834667430905367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8781834667430905367'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/gratuitous-fun-custom-icons.html' title='Gratuitous Fun - Custom Icons'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S9Cn9eVB4MI/AAAAAAAABko/t5OOnjRByQQ/s72-c/sian_phillips.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1741027653658865578</id><published>2010-04-20T12:17:00.000-07:00</published><updated>2010-05-24T13:29:03.107-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cycles'/><category scheme='http://www.blogger.com/atom/ns#' term='Walks'/><category scheme='http://www.blogger.com/atom/ns#' term='Lt. Dan'/><category scheme='http://www.blogger.com/atom/ns#' term='Breakdown'/><title type='text'>Lt. Dan Walk Cycle Basics</title><content type='html'>Here's some stuff I threw together on planning a basic two-step walk. Click on the pictures for larger images&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S836GQ6zpmI/AAAAAAAABkI/I4_rQ2cku0o/s1600/ltdansideblock.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="143" src="http://4.bp.blogspot.com/_X93vLG9obc0/S836GQ6zpmI/AAAAAAAABkI/I4_rQ2cku0o/s400/ltdansideblock.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S839V960CdI/AAAAAAAABkQ/lJAvnJNvHh8/s1600/ltdanwalkblockfronttop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" src="http://3.bp.blogspot.com/_X93vLG9obc0/S839V960CdI/AAAAAAAABkQ/lJAvnJNvHh8/s400/ltdanwalkblockfronttop.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1741027653658865578?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1741027653658865578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1741027653658865578' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1741027653658865578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1741027653658865578'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/lt-dan-walk-cycle-basics.html' title='Lt. Dan Walk Cycle Basics'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S836GQ6zpmI/AAAAAAAABkI/I4_rQ2cku0o/s72-c/ltdansideblock.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2429556436280595921</id><published>2010-04-20T08:35:00.000-07:00</published><updated>2010-04-20T13:40:03.701-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Matt Ornstein'/><category scheme='http://www.blogger.com/atom/ns#' term='Lt. Dan'/><title type='text'>Lt. Dan is coming for you.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S83J6nXzgtI/AAAAAAAABj4/i1ergdNLg4Q/s1600/ltddan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S83J6nXzgtI/AAAAAAAABj4/i1ergdNLg4Q/s320/ltddan.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Behold, your next rig. This time we've got legs and feet. . . and an optional tail. This time, we're doing walk and run cycles. Oh yes. &lt;a href="http://armsandether.com/Lieutenant_Dan_v3.zip"&gt;Click here to download the rig.&lt;/a&gt;&lt;br /&gt;Lt. Dan and the bouncing ball rig were designed and built by &lt;a href="http://mattornstein.com/"&gt;Matt Ornstein!&lt;/a&gt; Props to him, I say!&lt;br /&gt;&lt;br /&gt;Here's a 5 minute Miles video introducing the Lt. Dan rig:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nWdDVzwsmZc&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/nWdDVzwsmZc&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=nWdDVzwsmZc"&gt;Here's the link to the youtube page&lt;/a&gt;, if the embed video is lame.&lt;br /&gt;&lt;br /&gt;Let's spend today (Tuesday, April 20) putting Lt. Dan through some basic jumps. We'll start in on walks and runs on Thursday, April 22.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2429556436280595921?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2429556436280595921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2429556436280595921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2429556436280595921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2429556436280595921'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/lt-dan-is-coming-for-you.html' title='Lt. Dan is coming for you.'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S83J6nXzgtI/AAAAAAAABj4/i1ergdNLg4Q/s72-c/ltddan.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6263965948456212556</id><published>2010-04-08T16:33:00.000-07:00</published><updated>2010-04-08T16:33:52.453-07:00</updated><title type='text'>Daniel Smith, people</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dimind.net/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="222" src="http://2.bp.blogspot.com/_X93vLG9obc0/S75nrHkV9rI/AAAAAAAABiw/QADOBq5GSas/s400/dansmith.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&amp;nbsp;&lt;i&gt;concept design by &lt;a href="http://www.dimind.net/"&gt;Daniel Smith&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;Thanks to Dan for laying down some Maya majesty on us! &lt;a href="http://www.dimind.net/"&gt;Here's the link to his site. Dig it.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6263965948456212556?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6263965948456212556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6263965948456212556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6263965948456212556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6263965948456212556'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/daniel-smith-people.html' title='Daniel Smith, people'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/S75nrHkV9rI/AAAAAAAABiw/QADOBq5GSas/s72-c/dansmith.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-7071545034328147702</id><published>2010-04-06T13:40:00.000-07:00</published><updated>2010-04-06T13:40:27.886-07:00</updated><title type='text'>Storyboarding &amp; Animating the Ball Rig</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S7uM0M7FD6I/AAAAAAAABio/xlQD8nJXV-0/s1600/storyboarddemo01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://3.bp.blogspot.com/_X93vLG9obc0/S7uM0M7FD6I/AAAAAAAABio/xlQD8nJXV-0/s320/storyboarddemo01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.youtube.com/view_play_list?p=2BD09238DBD58C98"&gt;Here are the demo videos&lt;/a&gt; demonstrating storyboarding, holds, and animating a simple jump with the ball rig. Below is the finished jump (after more timing adjustments than I covered in the videos).&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object height="240" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/K3atR8Q1Z6k&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/K3atR8Q1Z6k&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-7071545034328147702?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/7071545034328147702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=7071545034328147702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7071545034328147702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7071545034328147702'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/storyboarding-animating-ball-rig.html' title='Storyboarding &amp; Animating the Ball Rig'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/S7uM0M7FD6I/AAAAAAAABio/xlQD8nJXV-0/s72-c/storyboarddemo01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8153213762706011898</id><published>2010-04-04T14:41:00.000-07:00</published><updated>2010-04-05T08:51:51.071-07:00</updated><title type='text'>Assignment 2: Ball Rig &amp; Blogs</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object height="240" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FsI-tt1dNGE&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FsI-tt1dNGE&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Ball Story by Swanky SOU Alum &lt;a href="http://www.enemyarts.com/"&gt;Steve Hammond&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;Your next bit of business is to create a 10-15 second animation using the ball rig. &lt;a href="http://armsandether.com/_Ball_Rigv2.mb"&gt;Click here to download the rig.&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;This animation must demonstrate&lt;/div&gt;&lt;div style="text-align: left;"&gt;1. Squash and stretch.&lt;/div&gt;&lt;div style="text-align: left;"&gt;2. Hold keys.&lt;/div&gt;&lt;div style="text-align: left;"&gt;3. Anticipation.&lt;/div&gt;&lt;div style="text-align: left;"&gt;4. Clear staging of action and narrative.&lt;/div&gt;&lt;div style="text-align: left;"&gt;5. Realistic weight.&lt;/div&gt;&lt;div style="text-align: left;"&gt;6. Smooth, natural motion arcs.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Be sure to check out Steve Hammond's Ball Story (above). It's a nice example of all of these things in action using the very same ball rig. Before you start animating, you must do a storyboard breakdown of the animation which includes all of the key poses and rough timings.&amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;Due Dates&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;1. Blog and storyboard breakdown are due by Thursday, April 8. Post your storyboard breakdown on your blog. Post your blog URL along with your full name as a comment to this post.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;2. Embed a playblast of your animation on your blog (via YouTube or another video service) by Tuesday, April 13.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8153213762706011898?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8153213762706011898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8153213762706011898' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8153213762706011898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8153213762706011898'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/assignment-2-ball-rig.html' title='Assignment 2: Ball Rig &amp; Blogs'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2090849301908808848</id><published>2010-04-01T18:43:00.000-07:00</published><updated>2010-04-05T08:44:14.836-07:00</updated><title type='text'>Video: Squash n' Stretch Ball</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.youtube.com/watch?v=B3ElRGNs4iw" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S7oE5pkc21I/AAAAAAAABiI/KzQIeXIbFV0/s320/mayasquashstretch01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.youtube.com/watch?v=B3ElRGNs4iw"&gt;Here's the video&lt;/a&gt;  on how to add squash and stretch to the bouncing ball.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S7VKa72todI/AAAAAAAABiA/z53cHIbZXd4/s1600/stretch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_X93vLG9obc0/S7VKa72todI/AAAAAAAABiA/z53cHIbZXd4/s200/stretch.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.youtube.com/watch?v=B3ElRGNs4iw"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2090849301908808848?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2090849301908808848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2090849301908808848' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2090849301908808848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2090849301908808848'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/video-squash-n-stretch-ball.html' title='Video: Squash n&apos; Stretch Ball'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/S7oE5pkc21I/AAAAAAAABiI/KzQIeXIbFV0/s72-c/mayasquashstretch01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-407761886270686241</id><published>2010-04-01T17:09:00.000-07:00</published><updated>2010-04-05T08:48:41.873-07:00</updated><title type='text'>Bouncing Ball Videos</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.youtube.com/view_play_list?p=2949E9DFEEE0D19C" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S7oGDMycoZI/AAAAAAAABiY/_2g98iAwAQs/s320/mayagraph.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.youtube.com/view_play_list?p=2949E9DFEEE0D19C"&gt;Here's  the link to the Maya graph editor videos! &lt;/a&gt;&lt;br /&gt;By Tuesday, April 6  you should have a bouncing ball and a bouncing ball with squash and  stretch.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_X93vLG9obc0/S7U1dCRmADI/AAAAAAAABh4/8ptqi28P_MU/s1600/kingkong4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/_X93vLG9obc0/S7U1dCRmADI/AAAAAAAABh4/8ptqi28P_MU/s200/kingkong4.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-407761886270686241?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/407761886270686241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=407761886270686241' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/407761886270686241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/407761886270686241'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/04/bouncing-ball-videos.html' title='Bouncing Ball Videos'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S7oGDMycoZI/AAAAAAAABiY/_2g98iAwAQs/s72-c/mayagraph.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4192708227157242754</id><published>2010-03-31T23:50:00.000-07:00</published><updated>2010-04-01T13:13:18.321-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Interface'/><title type='text'>Quick Reference for Editing Keyframes in the Maya Timeline</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S7T9T2g-DrI/AAAAAAAABhw/wz2tsorwkOs/s1600/mayatimeline.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="68" src="http://4.bp.blogspot.com/_X93vLG9obc0/S7T9T2g-DrI/AAAAAAAABhw/wz2tsorwkOs/s640/mayatimeline.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;How to kick those keys around in the Timeline! &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Turn  Auto Keying on and off.&lt;/span&gt; Click the little key icon to the right of  the timeline. Red is on, black is off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Move a Single Key.&lt;/span&gt; Shift + Left Click on a  key. Let go. Click and drag on the &lt;i&gt;inner&lt;/i&gt; set of arrows to move it to its  new location. When you're done, click somewhere else in the timeline to  cancel out of the move/scale mode.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Move a Range of Keys.&lt;/b&gt; Shift + Left-click-drag a range of frames. They will turn red! Move the &lt;i&gt;inner&lt;/i&gt; arrows to move that entire range of keys in the timeline. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scale a Range of Keys.&lt;/b&gt; Shift + Left-click-drag a range of frames, as above. Yes, they will turn red! Move the &lt;i&gt;outer&lt;/i&gt; arrows to the left to make the animation faster and move them to the right to make the animation slower. This is a very nifty way to quickly modify the &lt;i&gt;timing&lt;/i&gt; of your  animation. If you don't see the outer arrows, use the Range Slider to increase your playback range until you do! After you've adjusted your timing, if you're working on a cycle, use the handy Range Slider to adjust your playback range to fit your new timing. &lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Copy a Key.&lt;/span&gt;  Right Click on a key and choose Copy from the fly-out menu.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Paste a Key.&lt;/span&gt;  After copying a key, right click the frame into which you'd like to  paste your copied keyframe. Choose Paste &amp;gt; Paste from the fly-out  menu. Beware not to just click paste and let go. There are two pastes  you have to choose. It's Maya, remember.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change Playback  Range.&lt;/span&gt; Enter new numbers in the inner set of boxes 'neath the  timeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change overall animation length.&lt;/span&gt; Enter  new numbers in the outer set of boxes 'neath the timeline.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Delete a Key. &lt;/b&gt;Right-click on a key and choose Delete from the fly-out menu.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Set a Key for All Keyable Attributes.&lt;/b&gt;&amp;nbsp; Hit "S".&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Key a Particular Attribute.&lt;/b&gt; Shift + W (move), Shift + E (rotate), Shift + R (scale).&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4192708227157242754?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4192708227157242754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4192708227157242754' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4192708227157242754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4192708227157242754'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/03/quick-reference-for-editing-keyframes.html' title='Quick Reference for Editing Keyframes in the Maya Timeline'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S7T9T2g-DrI/AAAAAAAABhw/wz2tsorwkOs/s72-c/mayatimeline.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1633575537356063108</id><published>2010-03-30T14:51:00.000-07:00</published><updated>2010-03-30T14:51:39.220-07:00</updated><title type='text'>Video: How To Set Up Your Maya Animation Preferences</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.youtube.com/watch?v=JHDN6SWcR3A" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_X93vLG9obc0/S7JyKdi4fHI/AAAAAAAABhA/5xpfWpbxyIw/s320/toss.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=JHDN6SWcR3A"&gt;Here's a video on how to set up your Maya prefs&lt;/a&gt; and do some basic timeline navigation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1633575537356063108?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1633575537356063108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1633575537356063108' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1633575537356063108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1633575537356063108'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/03/video-how-to-set-up-your-maya-animation.html' title='Video: How To Set Up Your Maya Animation Preferences'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/S7JyKdi4fHI/AAAAAAAABhA/5xpfWpbxyIw/s72-c/toss.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-472580723342177576</id><published>2010-03-30T14:35:00.001-07:00</published><updated>2010-03-30T14:35:44.503-07:00</updated><title type='text'>Art 354 3D Animation Final Critique Date</title><content type='html'>Our final critique for Art 354 3D Animation is:&lt;br /&gt;&lt;span style="color: #990000;"&gt;Thursday, June 3 3:30 - 5:30 p.m.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-472580723342177576?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/472580723342177576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=472580723342177576' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/472580723342177576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/472580723342177576'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/03/art-354-3d-animation-final-critique.html' title='Art 354 3D Animation Final Critique Date'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1580282418727825457</id><published>2010-03-08T13:19:00.000-08:00</published><updated>2010-03-08T13:32:19.755-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ZBrush'/><category scheme='http://www.blogger.com/atom/ns#' term='Rendering'/><category scheme='http://www.blogger.com/atom/ns#' term='Workflow'/><title type='text'>Maya to ZBrush references</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://gscept.com/index.php/site/Soldier_MakingOf/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://3.bp.blogspot.com/_X93vLG9obc0/S5VpbmZd35I/AAAAAAAABgI/0tBxRr0MBHU/s400/ollerydberg_soldier_modelsheet.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://gscept.com/index.php/site/Soldier_MakingOf/"&gt;Olle Rydberg has a nice tutorial/overview of the Maya-ZBrush workflow here.&lt;/a&gt; He gives a concise breakdown of the base mesh, mapping, and rendering phases with a very useful description of the various render passes. Interestin'! BTW, SSS = SubSurface Scattering!&lt;br /&gt;Below are a few pictures from a model I started recently. I made the base mesh in Maya, and then kicked it around for about 30 minutes in ZBrush.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_X93vLG9obc0/S5VqSvrwP6I/AAAAAAAABgQ/iw2q7b7Q4-w/s1600-h/milesbasemesh.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_X93vLG9obc0/S5VqSvrwP6I/AAAAAAAABgQ/iw2q7b7Q4-w/s320/milesbasemesh.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S5VqXxJRmXI/AAAAAAAABgY/74qP2_ullZI/s1600-h/bigmancu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S5VqXxJRmXI/AAAAAAAABgY/74qP2_ullZI/s320/bigmancu.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;I recommend Scott Spencer's, &lt;i&gt;&lt;a href="http://www.sybex.com/WileyCDA/SybexTitle/productCd-0470450266.html"&gt;ZBrush Digital Sculpting Human Anatomy,&lt;/a&gt; &lt;/i&gt;which gave me the basic approach for sculpting this base mesh.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.sybex.com/WileyCDA/SybexTitle/productCd-0470450266.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S5VroZqQtrI/AAAAAAAABgg/H0bqEgF-XCA/s320/ZBrushDigitalSculptingHumanAnatomy.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1580282418727825457?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1580282418727825457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1580282418727825457' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1580282418727825457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1580282418727825457'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/03/interesting-brief-zbrush-project.html' title='Maya to ZBrush references'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/S5VpbmZd35I/AAAAAAAABgI/0tBxRr0MBHU/s72-c/ollerydberg_soldier_modelsheet.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6954021767057920083</id><published>2010-02-19T07:54:00.000-08:00</published><updated>2010-02-19T07:54:57.974-08:00</updated><title type='text'>Cody McDowell, Ladies and Gentlemen</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S360M52s9MI/AAAAAAAABco/7eyGZ1l4IWs/s1600-h/ST111.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S360M52s9MI/AAAAAAAABco/7eyGZ1l4IWs/s320/ST111.jpg" /&gt;&lt;/a&gt;model by Cody McDowell&lt;/div&gt;&lt;br /&gt;Thanks to Cody for the intro to Maya character modeling talk! &lt;a href="http://goreface.blogspot.com/"&gt;Check his site &lt;/a&gt;as there's lots o' great stuff there.&lt;br /&gt;&lt;a href="http://goreface.blogspot.com/"&gt;goreface.blogspot.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6954021767057920083?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6954021767057920083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6954021767057920083' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6954021767057920083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6954021767057920083'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/02/cody-mcdowell-ladies-and-gentlemen.html' title='Cody McDowell, Ladies and Gentlemen'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S360M52s9MI/AAAAAAAABco/7eyGZ1l4IWs/s72-c/ST111.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2274896013931904439</id><published>2010-02-12T12:05:00.000-08:00</published><updated>2010-02-12T12:07:01.652-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='Image Plane'/><title type='text'>Creating A Character Template</title><content type='html'>1. Do some loose, fun drawings of your character to get to know him/her. Don't worry about "good drawings" here. Focus on the main proportions and lines of action.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S3WvftJdG6I/AAAAAAAABaw/x_A3VHgumyU/s1600-h/buffogestures.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S3WvftJdG6I/AAAAAAAABaw/x_A3VHgumyU/s320/buffogestures.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;2. In Photoshop, draw matching front and side views. Use guides to help you align the features. I still try to stay as loose as possible at this stage, and gradually tighten up the concept. I ended up putting the side view arm on a separate layer and making it transparent so I could see the full figure. I kept a copy of the opaque arm, so I could see that part clearly in Maya as well.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S3WvrllXXAI/AAAAAAAABa4/1BaNXK4_Tn8/s1600-h/buffofrontsideref.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S3WvrllXXAI/AAAAAAAABa4/1BaNXK4_Tn8/s320/buffofrontsideref.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;3. Save out separate front and side view files to use as templates. Make sure they are the same height in pixels.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S3WwH_4M_6I/AAAAAAAABbA/f56cWMdTn54/s1600-h/buffofront.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_X93vLG9obc0/S3WwH_4M_6I/AAAAAAAABbA/f56cWMdTn54/s200/buffofront.png" width="185" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S3WwQOl_CfI/AAAAAAAABbI/7fk-IM6_gPA/s1600-h/buffoside.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_X93vLG9obc0/S3WwQOl_CfI/AAAAAAAABbI/7fk-IM6_gPA/s200/buffoside.png" width="148" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;4. Load them as per the &lt;a href="http://www.blogger.com/post-edit.g?blogID=1945215949127642539&amp;amp;postID=4471506228135878547"&gt;How To Set Up An Image Plane Template post.&lt;/a&gt; Make sure you match the front and side cameras with your front and side images.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S3WymqtdPGI/AAAAAAAABbQ/DaDC7Pm9lyU/s1600-h/imageplanesintersecting.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S3WymqtdPGI/AAAAAAAABbQ/DaDC7Pm9lyU/s320/imageplanesintersecting.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;5. Adjust the "Center" settings in the Image Plane Attributes if you want to move the image planes off of world zero. This way, the image planes won't interfere with your view of the geometry.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S3W0C_vwgTI/AAAAAAAABbg/tv44gBe6UHI/s1600-h/imageplanesadjusted.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S3W0C_vwgTI/AAAAAAAABbg/tv44gBe6UHI/s320/imageplanesadjusted.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2274896013931904439?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2274896013931904439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2274896013931904439' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2274896013931904439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2274896013931904439'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/02/creating-character-template.html' title='Creating A Character Template'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/S3WvftJdG6I/AAAAAAAABaw/x_A3VHgumyU/s72-c/buffogestures.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2592835409161354436</id><published>2010-02-11T13:32:00.000-08:00</published><updated>2010-02-11T13:32:19.055-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plug-in'/><category scheme='http://www.blogger.com/atom/ns#' term='Lighting'/><title type='text'>Let There Be Light</title><content type='html'>A fantastically useful plug in that generates a lighting dome for you.&lt;br /&gt;1. The plug in is in the Groups Disk &amp;gt; Art &amp;gt; minada &amp;gt; Art 353&lt;br /&gt;2. Follow the instructions in the plug in folder.&lt;br /&gt;3. Hey, your stuff looks a lot better now!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2592835409161354436?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2592835409161354436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2592835409161354436' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2592835409161354436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2592835409161354436'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/02/let-there-be-light.html' title='Let There Be Light'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4471506228135878547</id><published>2010-02-09T16:03:00.001-08:00</published><updated>2010-02-09T16:03:09.064-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><title type='text'>How To Set Up An Image Plane Template In Maya</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_X93vLG9obc0/SYHy6es9ncI/AAAAAAAAA1Q/yW65wjFEzeg/s1600-h/imageplanedemo.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5296781723252399554" src="http://2.bp.blogspot.com/_X93vLG9obc0/SYHy6es9ncI/AAAAAAAAA1Q/yW65wjFEzeg/s400/imageplanedemo.jpg" style="cursor: pointer; display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;0. Put your image in your project's &lt;span style="font-style: italic;"&gt;sourceimages&lt;/span&gt; folder.&lt;br /&gt;1. In the front viewport menu, choose View &amp;gt; Image Plane &amp;gt; Import Image.&lt;br /&gt;2. Choose your image. If your project is correctly set up, it should jump to the right directory.&lt;br /&gt;3. You can scale the image plane by setting the Width and Height attributes  in the Attribute Editor under Placement Extras.&lt;br /&gt;4. To adjust the location of the image plane (up and down, side to side) change the Center attributes in the Attribute Editor under Placement Extras.&lt;br /&gt;5. Create a new layer in the Layers palette, then select Window &amp;gt; Outliner, hit the "+"  next to the front camera, select "front shape." Now right-click the new layer in the layer palette and choose "add selected objects." Now you can turn your image planes on and off.&lt;br /&gt;6. To add another image plane for the side and/or top views, repeat the above steps in a different viewport menu.&lt;br /&gt;7. If you've selected something else, and need to get the Image Plane attributes back, just select View &amp;gt; Image Plane &amp;gt; Image Plane Attributes &amp;gt; Image Plane 1 from the front viewport.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4471506228135878547?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4471506228135878547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4471506228135878547' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4471506228135878547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4471506228135878547'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/02/how-to-set-up-image-plane-template-in.html' title='How To Set Up An Image Plane Template In Maya'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SYHy6es9ncI/AAAAAAAAA1Q/yW65wjFEzeg/s72-c/imageplanedemo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3026733590938317505</id><published>2010-02-05T23:49:00.000-08:00</published><updated>2010-02-06T00:11:14.437-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Lighting'/><category scheme='http://www.blogger.com/atom/ns#' term='Fog'/><title type='text'>Some Maya Light and Fog Tutorials</title><content type='html'>Check out these useful tutorials. You probably won't be sorry.&lt;br /&gt;Remember to post any good tutorials you find on your site so you can hip your classmates to the magic. &lt;br /&gt;&lt;a href="http://www.creativecrash.com/maya/tutorials/rendering-lighting/c/spotlight-fog"&gt;Fog, underwater-style. Dolphin-icious.&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://www.creativecrash.com/maya/tutorials/rendering-lighting/c/spotlight-fog" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S20h62SQJ4I/AAAAAAAABYA/Ipha4M72ddk/s320/dolphinfog.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://www.thegnomonworkshop.com/tutorials/simple_fog/simple_fog.html"&gt;Fog on da street.&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://www.thegnomonworkshop.com/tutorials/simple_fog/simple_fog.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_X93vLG9obc0/S20iK2hDx8I/AAAAAAAABYI/iEnk4z6K_rk/s320/gnomonfog.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;a href="http://www.computerarts.co.uk/tutorials/3d__and__animation/studio_lighting"&gt;Studio-style lighting set-up&lt;/a&gt;.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://www.computerarts.co.uk/tutorials/3d__and__animation/studio_lighting" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S20i5Hj_heI/AAAAAAAABYQ/YxDjBpY8KZ8/s320/mayastudiolighting.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3026733590938317505?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3026733590938317505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3026733590938317505' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3026733590938317505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3026733590938317505'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/02/some-maya-light-and-fog-tutorials.html' title='Some Maya Light and Fog Tutorials'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/S20h62SQJ4I/AAAAAAAABYA/Ipha4M72ddk/s72-c/dolphinfog.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3612628798358152546</id><published>2010-02-02T15:39:00.000-08:00</published><updated>2010-02-02T15:43:00.720-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Symmetry'/><title type='text'>How to get some Fearful Symmetry goin'</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S2i3G8RD9yI/AAAAAAAABWA/pI6rSGxe9yg/s1600-h/william_blake_420.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S2i3G8RD9yI/AAAAAAAABWA/pI6rSGxe9yg/s320/william_blake_420.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Voila. &lt;a href="http://www.youtube.com/watch?v=zpEK7UDkXlY"&gt;Demo video on how to set up a symmetrical instance for modeling in Maya.&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Also, remember these handy shortcuts!&lt;/div&gt;snap to grid = hold down x&lt;br /&gt;snap to point = hold down v &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3612628798358152546?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3612628798358152546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3612628798358152546' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3612628798358152546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3612628798358152546'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/02/how-to-get-some-fearful-symmetry-goin.html' title='How to get some Fearful Symmetry goin&apos;'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S2i3G8RD9yI/AAAAAAAABWA/pI6rSGxe9yg/s72-c/william_blake_420.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6663052734667962746</id><published>2010-01-28T13:54:00.000-08:00</published><updated>2010-01-28T13:54:54.833-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Interface'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><title type='text'>Fix Yer Clipping Planes</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=VUjVG3wUXFU"&gt;A 2 minute video on how to adjust your camera's clipping plane.&lt;/a&gt;&lt;br /&gt;Whoo-hoo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6663052734667962746?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6663052734667962746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6663052734667962746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6663052734667962746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6663052734667962746'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/fix-yer-clipping-planes.html' title='Fix Yer Clipping Planes'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8413870205939659778</id><published>2010-01-27T16:17:00.000-08:00</published><updated>2010-01-27T16:17:05.691-08:00</updated><title type='text'>More Piranesi</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S2DXcGSIaPI/AAAAAAAABVw/_n7IubJ1L8Y/s1600-h/Piranesistreet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="283" src="http://3.bp.blogspot.com/_X93vLG9obc0/S2DXcGSIaPI/AAAAAAAABVw/_n7IubJ1L8Y/s400/Piranesistreet.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Because it makes me happy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8413870205939659778?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8413870205939659778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8413870205939659778' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8413870205939659778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8413870205939659778'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/more-piranesi.html' title='More Piranesi'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/S2DXcGSIaPI/AAAAAAAABVw/_n7IubJ1L8Y/s72-c/Piranesistreet.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2580444698618504205</id><published>2010-01-26T15:28:00.000-08:00</published><updated>2010-01-26T15:28:04.983-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><title type='text'>Delete Maya Construction History!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S196cRZ1jNI/AAAAAAAABVg/ERW2jl3Idnw/s1600-h/deformerdelete.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_X93vLG9obc0/S196cRZ1jNI/AAAAAAAABVg/ERW2jl3Idnw/s400/deformerdelete.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;1. Select the object you want to free from its history.&lt;br /&gt;2. Edit &amp;gt; Delete by Type &amp;gt; History &lt;br /&gt;3. It's good to note that you also have a delete "Non-Deformer History" option. For some parts of the modeling process (especially rigging!) deleting your full history will cause catastrophic failure. Just keep this in the back of your mind.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2580444698618504205?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2580444698618504205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2580444698618504205' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2580444698618504205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2580444698618504205'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/delete-maya-construction-history.html' title='Delete Maya Construction History!'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S196cRZ1jNI/AAAAAAAABVg/ERW2jl3Idnw/s72-c/deformerdelete.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4102979854567837518</id><published>2010-01-25T13:14:00.001-08:00</published><updated>2010-01-25T13:14:44.423-08:00</updated><title type='text'>Concept Designs for Left 4 Dead 2, Youtube Vids by Daarken</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://features.cgsociety.org/story_custom.php?story_id=5448&amp;amp;referer=cgnews" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="182" src="http://1.bp.blogspot.com/_X93vLG9obc0/S11iTd1MXkI/AAAAAAAABVA/xqpKq3jjoII/s400/left4dead2cgsocinterview.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;Randy Lundeen, Environment Design, &lt;i&gt;Left 4 Dead 2&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://features.cgsociety.org/story_custom.php?story_id=5448&amp;amp;referer=cgnews"&gt;Here's a link to an interview with a character and environment designer on Left 4 Dead 2.&lt;/a&gt;&amp;nbsp; Dig it. CG Society's a useful site. Check it out.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.youtube.com/user/daarken#p/u/13/I8tn6oMcr3Q" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S11jDAOYb2I/AAAAAAAABVI/dgyvhLta3LE/s320/daarkenvideo.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;Daarken, &lt;i&gt;Liche King Design&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Also, &lt;a href="http://www.youtube.com/user/daarken#p/u/13/I8tn6oMcr3Q"&gt;here's a link to Daarken's Warhammer character design demo&lt;/a&gt; that &lt;a href="http://goreface.blogspot.com/"&gt;Cody McD&lt;/a&gt; shared on Wednesday. Loved it. Live it. It's just part 1 of several -so check 'em all out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4102979854567837518?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4102979854567837518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4102979854567837518' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4102979854567837518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4102979854567837518'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/concept-designs-for-left-4-dead-2.html' title='Concept Designs for Left 4 Dead 2, Youtube Vids by Daarken'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S11iTd1MXkI/AAAAAAAABVA/xqpKq3jjoII/s72-c/left4dead2cgsocinterview.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4951632730082857310</id><published>2010-01-19T18:10:00.000-08:00</published><updated>2010-01-19T18:10:09.228-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Alex Munn'/><category scheme='http://www.blogger.com/atom/ns#' term='Assignment'/><title type='text'>Project 2 - Electric Boogaloo er, I Mean, Create a SET!!!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_X93vLG9obc0/S1Zgj0VKvxI/AAAAAAAABT4/g1nkEasseAU/s1600-h/art_catedralalexmunn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_X93vLG9obc0/S1Zgj0VKvxI/AAAAAAAABT4/g1nkEasseAU/s400/art_catedralalexmunn.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Image from &lt;a href="http://www.alexmunn.com/html/gameportfolio_main.htm"&gt;Alex Munn's&lt;/a&gt; &lt;i&gt;El Pueblo&lt;/i&gt; &lt;br /&gt;&lt;/div&gt;&lt;br /&gt;For your second project, you'll be researching, designing, modeling, texturing, and lighting an environment. It could be a game level, an animation set, or something you might use as part of a painting or composite photograph. Madness. Mayhem. Here's what you'll do.&lt;br /&gt;&lt;br /&gt;Phase 1: Pre-Production Junction&lt;br /&gt;&lt;br /&gt;1. Write a description about your place. Where is it? What year? What does it look like, smell like? What are the colors there? What emotions does the place invoke? Let your imagination run wild. Wild, I tell you.&lt;br /&gt;&lt;br /&gt;2. Do lots and lots of visual research on your place. Architecture, flora, fauna. Mood. Look for images of interesting lighting schemes that fit your vision. And always, always. . . textures. Blog this stuff, baby. Taking your own photos is very helpful too.&lt;br /&gt;&lt;br /&gt;3. Draw and/or collage. Lay out some concepts that will help you build your world. Blog 'em.&lt;br /&gt;&lt;br /&gt;4. We'll take a look at all this goodness on Thursday, January 28. Git bizy.&lt;br /&gt;&lt;br /&gt;Phase 2: Make the Magic Happen&lt;br /&gt;1. Block out your set. Before you do any fancy modeling, or at least &lt;i&gt;as&lt;/i&gt; you're doing your fancy modeling, lay out a primitive block version of your set using the techniques you learned in Project 1. &lt;br /&gt;&lt;br /&gt;2. Model and texture specific pieces. When you finish a specific model you can swap it with its stand-in block. This way, you'll be working from the general to the specific with an eye towards your entire scene.&lt;br /&gt;&lt;br /&gt;3. We'll cover lighting, camera, and texturing as we go. starting with UV mapping this Thursday.&lt;br /&gt;&lt;br /&gt;4. Due date for all of this funny business is Tuesday, February 16.&lt;br /&gt;&lt;br /&gt;Make sure you check out your hero artists to inspire you to new heights of lunacy. Blog about 'em.&lt;br /&gt;&lt;br /&gt;Here are a few more images from &lt;a href="http://www.alexmunn.com/html/gameportfolio_main.htm"&gt;Alex Munn's El Pueblo. Go to his site and bask in the brilliance.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_X93vLG9obc0/S1ZlxjnfEOI/AAAAAAAABUI/P7FDpEEAk18/s1600-h/art_carniceria_mapalexmunn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_X93vLG9obc0/S1ZlxjnfEOI/AAAAAAAABUI/P7FDpEEAk18/s320/art_carniceria_mapalexmunn.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S1Zl6zl3zeI/AAAAAAAABUQ/pc0cQ6jXnGE/s1600-h/elpueblo_thumb2alexmunn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S1Zl6zl3zeI/AAAAAAAABUQ/pc0cQ6jXnGE/s320/elpueblo_thumb2alexmunn.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4951632730082857310?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4951632730082857310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4951632730082857310' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4951632730082857310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4951632730082857310'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/project-2-electric-boogaloo-er-i-mean.html' title='Project 2 - Electric Boogaloo er, I Mean, Create a SET!!!'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/S1Zgj0VKvxI/AAAAAAAABT4/g1nkEasseAU/s72-c/art_catedralalexmunn.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2602468228893120737</id><published>2010-01-19T16:50:00.000-08:00</published><updated>2010-01-19T16:51:17.948-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Demo Videos'/><title type='text'>Maya Component Editing - Extrude, and Add Edge Loop</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S1ZTWh7hO_I/AAAAAAAABTw/O1ROAVZbPfI/s1600-h/tron_user.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S1ZTWh7hO_I/AAAAAAAABTw/O1ROAVZbPfI/s320/tron_user.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/view_play_list?p=EAF87E5B36D0ED7D"&gt;Here are 2 new videos on Component Editing.&lt;/a&gt; Come on with your come-on's.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2602468228893120737?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2602468228893120737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2602468228893120737' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2602468228893120737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2602468228893120737'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/maya-component-editing-extrude-and-add.html' title='Maya Component Editing - Extrude, and Add Edge Loop'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S1ZTWh7hO_I/AAAAAAAABTw/O1ROAVZbPfI/s72-c/tron_user.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1793317551202619624</id><published>2010-01-15T10:28:00.000-08:00</published><updated>2010-01-15T10:28:05.571-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UV Mapping'/><title type='text'>Introduction to UV Mapping - Part 2 Terminology</title><content type='html'>A &lt;i&gt;point&lt;/i&gt; in space is defined by the set of coordinates &lt;i&gt;x,y,z&lt;/i&gt;.&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;i&gt;x&lt;/i&gt; is left to right horizontal, &lt;i&gt;y&lt;/i&gt; is up to down vertical, and &lt;i&gt;z&lt;/i&gt; is foreground to background depth.&lt;br /&gt;In Maya, &lt;i&gt;x&lt;/i&gt; is red, &lt;i&gt;y&lt;/i&gt; is green and &lt;i&gt;z&lt;/i&gt; is blue.&lt;br /&gt;Anytime we are talking about XYZ space, we are referring to 3D space.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_X93vLG9obc0/S1Cr7cZ-6zI/AAAAAAAABTY/VjSyIizEFFk/s1600-h/mayaXYZ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_X93vLG9obc0/S1Cr7cZ-6zI/AAAAAAAABTY/VjSyIizEFFk/s320/mayaXYZ.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;A point in 3D or XYZ space&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;"UV" mapping refers to a separate, related set of coordinates where &lt;br /&gt;&amp;nbsp;U is left to right horizontal and V is up to down vertical.&lt;br /&gt;Whenever we talk about "UV's" and UV space we are always talking about flat, 2D space.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S1CxgMxto8I/AAAAAAAABTg/AhiGvhkHWqQ/s1600-h/UV+editor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S1CxgMxto8I/AAAAAAAABTg/AhiGvhkHWqQ/s320/UV+editor.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;i&gt;&lt;span style="font-size: x-small;"&gt;Look Ma, no blue! The humdrum 2D world of UV space as seen in the UV editor&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;NerdNote: You'll also hear UV space referred to as UVW space. Yes, there is a "W" coordinate equivalent to 3D "Z". For our introductory purposes, however, we should consider W as an unholy abomination against nature not to be spoken of in polite society.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1793317551202619624?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1793317551202619624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1793317551202619624' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1793317551202619624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1793317551202619624'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/introduction-to-uv-mapping-part-2.html' title='Introduction to UV Mapping - Part 2 Terminology'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/S1Cr7cZ-6zI/AAAAAAAABTY/VjSyIizEFFk/s72-c/mayaXYZ.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-9135050667445793100</id><published>2010-01-15T09:17:00.000-08:00</published><updated>2010-01-15T09:37:59.922-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UV Mapping'/><title type='text'>Introduction to UV Mapping - Part 1</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S1CfU6nGfXI/AAAAAAAABTA/btVl26q8LJ4/s1600-h/Leatherface200.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S1CfU6nGfXI/AAAAAAAABTA/btVl26q8LJ4/s320/Leatherface200.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt;UV Mapping 101:&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt; Dang, Leatherface flattened out all that skin. Wrapping it around his head now requires unsightly seams! &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;How do you wrap a 2D image around a 3D object? It's a bit of a conundrum, and there's no perfect or easy way to do it (see Leatherface, above). It's more art than science, more ballet than ballistics, more Texas Chainsaw Massacre than . . . well, you get the picture. I've always been freaked out by the fact that there's no perfect way to translate the earth's surface to a 2D plane. Cartographers have been at it for ages. You either get distortion (Mercator's giant Greenland issue) or several discontinuous surfaces. In any event, you ALWAYS get a seam(s).&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/S1ChQKjMXKI/AAAAAAAABTI/kXeC-pLt9cY/s1600-h/globemap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_X93vLG9obc0/S1ChQKjMXKI/AAAAAAAABTI/kXeC-pLt9cY/s320/globemap.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Aieee! Fair North America split in twain!!! The "orange slices" required to unwrap the globe using an "interrupted sinusoidal" projection.&amp;nbsp;&lt;/i&gt;&lt;/span&gt; &lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S1ChuYV0vgI/AAAAAAAABTQ/CnqOQFEstI4/s1600-h/MapMercatorProjection.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S1ChuYV0vgI/AAAAAAAABTQ/CnqOQFEstI4/s320/MapMercatorProjection.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;Fools! Greenland will destroy you all!!! - The polar aggrandizement of the &lt;a href="http://en.wikipedia.org/wiki/Mercator_projection"&gt;Mercator projection.&lt;/a&gt; &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So. . . covering 3D surfaces with 2D imagery is an imperfect business fraught with peril, but that's the fun of it. Take lots of deep breaths and romantic walks in the park, and you'll be fine.&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-9135050667445793100?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/9135050667445793100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=9135050667445793100' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9135050667445793100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9135050667445793100'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/covering-3d-objects-with-2d-images.html' title='Introduction to UV Mapping - Part 1'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S1CfU6nGfXI/AAAAAAAABTA/btVl26q8LJ4/s72-c/Leatherface200.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6690123982765328952</id><published>2010-01-14T17:07:00.000-08:00</published><updated>2010-01-14T17:07:24.760-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><title type='text'>Undoable Camera Movement</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S0-_x_wkTlI/AAAAAAAABS4/GkI-c1Tdo6w/s1600-h/undoablecamera.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S0-_x_wkTlI/AAAAAAAABS4/GkI-c1Tdo6w/s320/undoablecamera.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;If you keep accidentaly moving your camera in the viewport and screwing up your shot, I recommend the "undoable movement" option. Go to View &amp;gt; Cameras &amp;gt; Undoable Movement in the panel of each camera you want to make "undoable." Now, when you hit good ol' "command-z" your pans and dollys will un-do!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6690123982765328952?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6690123982765328952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6690123982765328952' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6690123982765328952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6690123982765328952'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/undoable-camera-movement.html' title='Undoable Camera Movement'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/S0-_x_wkTlI/AAAAAAAABS4/GkI-c1Tdo6w/s72-c/undoablecamera.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6085866985322998764</id><published>2010-01-07T14:00:00.000-08:00</published><updated>2010-01-14T16:45:35.427-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blockville'/><category scheme='http://www.blogger.com/atom/ns#' term='Demo Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Assignment'/><title type='text'>Assignment 1 - Blockville and Demo Videos</title><content type='html'>&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5290901269514912706" src="http://1.bp.blogspot.com/_X93vLG9obc0/SW0OrBcZg8I/AAAAAAAAAwI/lA-8OFKs7FU/s320/blocktown2.jpg" style="cursor: pointer; display: block; height: 240px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/SW0On8k22fI/AAAAAAAAAwA/2bRTD0emEkg/s1600-h/blocktown.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5290901216668604914" src="http://1.bp.blogspot.com/_X93vLG9obc0/SW0On8k22fI/AAAAAAAAAwA/2bRTD0emEkg/s320/blocktown.jpg" style="cursor: pointer; display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;Block out! Create a city made only of blocks and other primitives.&lt;br /&gt;1. Find some source material and post it to your blog! Hey, like this. Here's some Harry Potter crud, and a few concepts by &lt;a href="http://www.conceptart.org/?artist=hipper"&gt;"Hipper"&lt;/a&gt; I found at &lt;a href="http://conceptart.org/"&gt;conceptart.org&lt;/a&gt;.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S0ZVswVIh-I/AAAAAAAABRY/Z5S9RW7dxE0/s1600-h/image-hogwarts-castle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S0ZVswVIh-I/AAAAAAAABRY/Z5S9RW7dxE0/s320/image-hogwarts-castle.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S0ZW5imJrrI/AAAAAAAABRo/rcGqE5LjEMs/s1600-h/hipper02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S0ZW5imJrrI/AAAAAAAABRo/rcGqE5LjEMs/s320/hipper02.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S0ZW2IYjNGI/AAAAAAAABRg/ywJ8vvDjFYw/s1600-h/hipper01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S0ZW2IYjNGI/AAAAAAAABRg/ywJ8vvDjFYw/s320/hipper01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;2. Focus on scale contrast and composition to help create a sense of size and distance.&amp;nbsp; To help you along, consider some Frenchy-style &lt;a href="http://en.wikipedia.org/wiki/Repoussoir"&gt;"repoussoir."&lt;/a&gt; Dig this brilliant shot from Fritz Lang's &lt;a href="http://en.wikipedia.org/wiki/Metropolis_%28film%29"&gt;Metropolis&lt;/a&gt; (1927). &lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/SW0OrBcZg8I/AAAAAAAAAwI/lA-8OFKs7FU/s1600-h/blocktown2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S0ZZNKhcEeI/AAAAAAAABRw/khL3B8Beg58/s1600-h/metropolis-cityscape.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S0ZZNKhcEeI/AAAAAAAABRw/khL3B8Beg58/s320/metropolis-cityscape.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;And you've always got to git wit' &lt;a href="http://en.wikipedia.org/wiki/Giovanni_Battista_Piranesi"&gt;Piranesi&lt;/a&gt; whose Carceri (Prisons) done in 1745-50 have been a big influence on just about everybody designing big, fantastical bidnit.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S0eTva-tB0I/AAAAAAAABR4/CEgeqA3kDPQ/s1600-h/piranesi-carceri+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S0eTva-tB0I/AAAAAAAABR4/CEgeqA3kDPQ/s400/piranesi-carceri+1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Post your daily progress as you go and we'll have a final critique on Tuesday, January 19.&lt;br /&gt;&lt;br /&gt;UPDATE VIDEOS:&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=o2f517cSYE0"&gt;1. Here is a 10 minute video to get you started with Blockville! &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6085866985322998764?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6085866985322998764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6085866985322998764' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6085866985322998764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6085866985322998764'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/assignment-1-blockville.html' title='Assignment 1 - Blockville and Demo Videos'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SW0OrBcZg8I/AAAAAAAAAwI/lA-8OFKs7FU/s72-c/blocktown2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6620258640766984512</id><published>2010-01-07T10:03:00.000-08:00</published><updated>2010-01-07T10:12:09.083-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Interface'/><category scheme='http://www.blogger.com/atom/ns#' term='Mike Strutter'/><category scheme='http://www.blogger.com/atom/ns#' term='Handout'/><title type='text'>Maya Interface Handouts</title><content type='html'>We're all looking for a handout. Click the images to see them in their printable high-res glory.&lt;a href="http://4.bp.blogspot.com/_X93vLG9obc0/S0Yi5euizrI/AAAAAAAABRI/2NCMlz-FzLA/s1600-h/maya+interface+01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_X93vLG9obc0/S0Yi5euizrI/AAAAAAAABRI/2NCMlz-FzLA/s320/maya+interface+01.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_X93vLG9obc0/S0YjCXkbgnI/AAAAAAAABRQ/HI0vzK2egPQ/s1600-h/maya+interface+02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_X93vLG9obc0/S0YjCXkbgnI/AAAAAAAABRQ/HI0vzK2egPQ/s320/maya+interface+02.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6620258640766984512?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6620258640766984512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6620258640766984512' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6620258640766984512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6620258640766984512'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/maya-interface-handouts.html' title='Maya Interface Handouts'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/S0Yi5euizrI/AAAAAAAABRI/2NCMlz-FzLA/s72-c/maya+interface+01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4708455127757652376</id><published>2010-01-05T15:09:00.001-08:00</published><updated>2010-01-05T15:14:40.362-08:00</updated><title type='text'>Winter Warriors</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_X93vLG9obc0/S0PG-RYjowI/AAAAAAAABPo/4EizD3Z3GIc/s1600-h/xavier1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_X93vLG9obc0/S0PG-RYjowI/AAAAAAAABPo/4EizD3Z3GIc/s640/xavier1.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://armsandether.com/art3512010syllabus.html"&gt;Here's a link to the course syllabus.&amp;nbsp;&lt;/a&gt;You are required to maintain a blog for this course. Once you establish your URL, post it as a comment to this post. &lt;br /&gt;Each week you will be posting to your blog. &lt;br /&gt;1. Images from an interesting site or artist that you're looking at.&lt;br /&gt;2. Some of your own work. Photos, writing, doodles, sketches, anything. &lt;br /&gt;3. Post samples of whatever you've been working on in this class.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4708455127757652376?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4708455127757652376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4708455127757652376' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4708455127757652376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4708455127757652376'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2010/01/winter-warriors.html' title='Winter Warriors'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/S0PG-RYjowI/AAAAAAAABPo/4EizD3Z3GIc/s72-c/xavier1.JPG' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2498249170954368976</id><published>2009-06-08T15:38:00.001-07:00</published><updated>2009-06-08T15:44:15.789-07:00</updated><title type='text'>Someone Should Go Work Here</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/Si2UOAPVIAI/AAAAAAAABBg/AExI2lSN-RM/s1600-h/Screen07B.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/Si2UOAPVIAI/AAAAAAAABBg/AExI2lSN-RM/s400/Screen07B.jpg" alt="" id="BLOGGER_PHOTO_ID_5345091301062025218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Check out the job listings for &lt;a href="http://www.bethsoft.com/eng/links/bethsoft_jobs.html"&gt;Bethesda. &lt;/a&gt; Makers of Fallout 3 n' Oblivion. Hone thy skills.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2498249170954368976?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2498249170954368976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2498249170954368976' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2498249170954368976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2498249170954368976'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/06/someone-should-go-work-here.html' title='Someone Should Go Work Here'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/Si2UOAPVIAI/AAAAAAAABBg/AExI2lSN-RM/s72-c/Screen07B.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8547708714472427837</id><published>2009-06-02T13:30:00.000-07:00</published><updated>2009-06-02T13:36:53.916-07:00</updated><title type='text'>Trisha and Casey Animation!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SiWMud6hh3I/AAAAAAAABA4/0S8pzpi3ANo/s1600-h/alleydog.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SiWMud6hh3I/AAAAAAAABA4/0S8pzpi3ANo/s400/alleydog.jpg" alt="" id="BLOGGER_PHOTO_ID_5342831262876927858" border="0" /&gt;&lt;/a&gt;Trisha Johansen and Casey Pyke's computer animated short, &lt;span style="font-style: italic;"&gt;Alley Dog&lt;/span&gt; premiers this Wednesday night, June 3, at 7:00 p.m. in the Meese Auditorium of the SOU Arts Building. Be there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8547708714472427837?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8547708714472427837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8547708714472427837' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8547708714472427837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8547708714472427837'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/06/trisha-and-casey-animation.html' title='Trisha and Casey Animation!'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SiWMud6hh3I/AAAAAAAABA4/0S8pzpi3ANo/s72-c/alleydog.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-9083286497719235620</id><published>2009-05-28T14:34:00.000-07:00</published><updated>2009-05-28T14:37:44.774-07:00</updated><title type='text'>FINAL CRIT</title><content type='html'>3D-Style!&lt;br /&gt;Tuesday, June 9 3:30!&lt;br /&gt;Exclamation!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-9083286497719235620?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/9083286497719235620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=9083286497719235620' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9083286497719235620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9083286497719235620'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/05/final-crit.html' title='FINAL CRIT'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6321879121055391980</id><published>2009-05-10T13:45:00.001-07:00</published><updated>2009-05-10T14:06:50.493-07:00</updated><title type='text'>Nice UV Editor and Maya Tutorials</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.uvlayout.com/index.php?option=com_wrapper&amp;amp;Itemid=38"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 394px;" src="http://3.bp.blogspot.com/_X93vLG9obc0/Sgc-O3uK6oI/AAAAAAAAA-Q/fMO90XJVDSo/s400/tigeruvsdoneuvlsmallest_188.jpg" alt="" id="BLOGGER_PHOTO_ID_5334300708840336002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Sweetly succulent-looking UV Mapping Program! This looks tear-jerkingly better than traditional UV mapping techniques.&lt;div&gt;&lt;a href="http://www.uvlayout.com/index.php?option=com_wrapper&amp;amp;Itemid=38"&gt;Headus' UVLayout&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Check out the demo videos &lt;a href="http://www.uvlayout.com/index.php?option=com_wrapper&amp;amp;Itemid=67"&gt;here&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.digitaltutors.com/store/home.php?cat=5&amp;amp;xid=b3d4a6be9db28e3305a5b80752293929"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 120px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/Sgc-VAcXXXI/AAAAAAAAA-Y/yuLNiBzZvlE/s400/pagebanner.jpg" alt="" id="BLOGGER_PHOTO_ID_5334300814260788594" border="0" /&gt;&lt;/a&gt;&lt;div&gt;Also, really good-looking &lt;a href="http://www.digitaltutors.com/store/home.php?cat=5"&gt;Maya tutorials from Digital Tutors&lt;/a&gt;--as recommended by your friendly TA, Lucas Schmidt! I would highly recommend these for anyone who wants to get serious about this 3D thing. These would be great to do over the summer.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6321879121055391980?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6321879121055391980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6321879121055391980' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6321879121055391980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6321879121055391980'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/05/brilliant-stuff.html' title='Nice UV Editor and Maya Tutorials'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/Sgc-O3uK6oI/AAAAAAAAA-Q/fMO90XJVDSo/s72-c/tigeruvsdoneuvlsmallest_188.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1618115162014579205</id><published>2009-04-30T14:53:00.001-07:00</published><updated>2009-04-30T14:58:05.279-07:00</updated><title type='text'>Lt. Dan is here</title><content type='html'>If you have issues with your rig, &lt;a href="http://milesinada.googlepages.com/Lieutenant_Dan_v3.zip"&gt;go ahead and re-download here.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1618115162014579205?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1618115162014579205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1618115162014579205' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1618115162014579205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1618115162014579205'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/04/lt-dan-is-here.html' title='Lt. Dan is here'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5568150786388807845</id><published>2009-04-21T06:10:00.000-07:00</published><updated>2009-04-21T08:15:54.830-07:00</updated><title type='text'>Lt Dan -- Setting Up A Character Set--</title><content type='html'>A character set sets keys for all objects and attributes assigned to the character set whenever you set a key for any &lt;span style="font-style: italic;"&gt;one&lt;/span&gt; of those objects or attributes. Sometimes that's great, other times it's not so great. Character sets can be turned on and off accordingly. For the initial pass through my first Lt. Dan animation, a character set will allow me to not have to worry about manually setting position and rotation keys for the plant foot. That is good.&lt;br /&gt;&lt;br /&gt;Here's how to make a Character Set.&lt;br /&gt;&lt;br /&gt;1. Select the objects you want to be in the character set. I'm going to choose the outer "Ring of Saturn" (ball_CTRL) and the two foot control boxes. Use the shift key to select multiple objects.&lt;br /&gt;&lt;br /&gt;2. Click and hold the black arrow next to the pink box that says "No Character Set" at the bottom right of the screen. Choose "Character Set Editor. . ." from the pop-up. The pic below is from an earlier version o' Maya, so, deal with it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SBt34BsD2-I/AAAAAAAAARc/MTNLZs0SvxI/s1600-h/ldwalk01-Charset.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SBt34BsD2-I/AAAAAAAAARc/MTNLZs0SvxI/s400/ldwalk01-Charset.jpg" alt="" id="BLOGGER_PHOTO_ID_5195878399511616482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;3. The "Relationship Editor" opens. From the Relationship Editor menu choose Edit &gt; Create Character Set &gt; Lil' Options Box.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SBt6cRsD2_I/AAAAAAAAARk/31M2rHidduc/s1600-h/ldwalk02-charsetnew.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SBt6cRsD2_I/AAAAAAAAARk/31M2rHidduc/s400/ldwalk02-charsetnew.jpg" alt="" id="BLOGGER_PHOTO_ID_5195881221305129970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4. From the options dialog, give your set a name and choose the attributes you want to be keyed by the set. I choose All Keyable Except: Scale, Visibility, and Dynamic.&lt;br /&gt;&lt;br /&gt;5. Your new Character Set appears in the left hand part of the Relationship Editor.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/Se3IstF7XHI/AAAAAAAAA9A/DJPdfPF0SC8/s1600-h/relateditor.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 366px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/Se3IstF7XHI/AAAAAAAAA9A/DJPdfPF0SC8/s400/relateditor.jpg" alt="" id="BLOGGER_PHOTO_ID_5327134604593421426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;6. You can add and delete attributes for the character set using the Edit menu in the Relationship Editor. MAKE SURE THAT YOU HAVE THE CHARACTER SET SELECTED IF YOU WISH TO EDIT IT! It's easy to miss that. If you do miss it, you will be driven crazy. I recommend adding the Roll attribute from each of the feet. Select the feet, go back to the character set editor and click Edit&gt;Add Objects To Character Set. Highlight any attributes you don't want and click Edit &gt; Remove Highlighted Attributes.&lt;br /&gt;&lt;br /&gt;7. Now select the new character set from the black arrow at the bottom right of the screen (where you first opened the relationship editor). The name of your character set should now be showing in the little pink box next to the arrow. Whenever you want to turn it off, select "None" from the black arrow flyout menu.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/Se3KmBlZ_CI/AAAAAAAAA9I/Kfty3g7L2HY/s1600-h/ballset.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 299px; height: 132px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/Se3KmBlZ_CI/AAAAAAAAA9I/Kfty3g7L2HY/s400/ballset.jpg" alt="" id="BLOGGER_PHOTO_ID_5327136688858332194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;8.  Save this file under a new name so you don't have to go through these same steps every time you work on this character. Name it "LDanCharSet." Set this file to read-only so you can always start an animation with a fresh copy of your rig.&lt;br /&gt;&lt;br /&gt;9. I'll say it once and I'll say it again. . . once you start animating a shot, save MULTIPLE VERSIONS of the shot as it develops. i.e. "LtDanWalk01", "LtDanWalk02" etc. Any time you've accomplished any "work" save a version. These rigs will occasionally freak out and self-destruct. Undo will not help you. Your only recourse is to go back to an early version of your animation. If you don't have an earlier version, you're screwed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5568150786388807845?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5568150786388807845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5568150786388807845' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5568150786388807845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5568150786388807845'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/04/lt-dan-setting-up-character-set.html' title='Lt Dan -- Setting Up A Character Set--'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SBt34BsD2-I/AAAAAAAAARc/MTNLZs0SvxI/s72-c/ldwalk01-Charset.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8053367344676635913</id><published>2009-04-02T12:02:00.000-07:00</published><updated>2009-04-02T12:42:05.354-07:00</updated><title type='text'>Sqaush Stretch Ball Demo</title><content type='html'>&lt;a href="http://milesinada.googlepages.com/bounce04.mov"&gt;Click here to download the demo movie&lt;/a&gt; of the squash and stretch ball.&lt;br /&gt;And here's &lt;a href="http://milesinada.googlepages.com/bounce04.mb"&gt;the maya file,&lt;/a&gt; if you desire.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8053367344676635913?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8053367344676635913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8053367344676635913' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8053367344676635913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8053367344676635913'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/04/sqaush-stretch-ball-demo.html' title='Sqaush Stretch Ball Demo'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-74541486396188711</id><published>2009-04-02T10:29:00.000-07:00</published><updated>2009-04-02T10:42:10.716-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spline Doctors'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Live These Tutorials</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_X93vLG9obc0/SdT43Z8T6EI/AAAAAAAAA7U/ouyNQ5aK-XA/s1600-h/Ball_GE__0010_9.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 265px;" src="http://3.bp.blogspot.com/_X93vLG9obc0/SdT43Z8T6EI/AAAAAAAAA7U/ouyNQ5aK-XA/s400/Ball_GE__0010_9.jpg" alt="" id="BLOGGER_PHOTO_ID_5320150690571741250" border="0" /&gt;&lt;/a&gt;Two excellent tutorials on spline editing from &lt;a href="http://splinedoctors.com/"&gt;Spline Doctors!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.navone.org/HTML/Tutorial_Splines1.htm"&gt;Part 1.&lt;/a&gt; This is a demo of how various effects can be achieved through spline editing.&lt;br /&gt;&lt;a href="http://www.navone.org/HTML/Tutorial_Splines2.htm"&gt;Part 2.&lt;/a&gt; This has good stuff on what NOT to do in the spline editor--as well as an advanced character animation demo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-74541486396188711?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/74541486396188711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=74541486396188711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/74541486396188711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/74541486396188711'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/04/live-these-tutorials.html' title='Live These Tutorials'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/SdT43Z8T6EI/AAAAAAAAA7U/ouyNQ5aK-XA/s72-c/Ball_GE__0010_9.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1879863407241506670</id><published>2009-04-01T10:32:00.001-07:00</published><updated>2009-04-01T10:37:12.111-07:00</updated><title type='text'>Ashland Independent Film Festival starts THURSDAY!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ashlandfilm.org/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 60px;" src="http://4.bp.blogspot.com/_X93vLG9obc0/SdOkjzg7xzI/AAAAAAAAA68/Efz5AVsutSw/s400/Ashland-Indie-Film-Fest.jpg" alt="" id="BLOGGER_PHOTO_ID_5319776519885408050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.ashlandfilm.org/"&gt;Ashland Independent Film Festival student tickets&lt;/a&gt; are only $6 per screening--so GO. A unique opportunity to see things you likely won't see anywhere else. April 2-6. This is perfect material for you to write about in your blogs. Anyone even vaguely interested in film/video should go and check this out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1879863407241506670?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1879863407241506670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1879863407241506670' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1879863407241506670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1879863407241506670'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/04/ashland-independent-film-festival.html' title='Ashland Independent Film Festival starts THURSDAY!'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/SdOkjzg7xzI/AAAAAAAAA68/Efz5AVsutSw/s72-c/Ashland-Indie-Film-Fest.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-850857669488997083</id><published>2009-03-31T13:52:00.000-07:00</published><updated>2009-03-31T13:53:30.997-07:00</updated><title type='text'>Give Me Your Blogs, People</title><content type='html'>Post your name and your URL as a comment on this post.&lt;br /&gt;Merci,&lt;br /&gt;Mille&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-850857669488997083?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/850857669488997083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=850857669488997083' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/850857669488997083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/850857669488997083'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/03/give-me-your-blogs-people.html' title='Give Me Your Blogs, People'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1821281727431837501</id><published>2009-03-31T11:56:00.001-07:00</published><updated>2009-03-31T11:56:44.501-07:00</updated><title type='text'>Interpretive Dance via the Maya Timeline</title><content type='html'>&lt;div&gt;1. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Turn Auto Keying on and off.&lt;/span&gt; Click the little key icon to the right of the timeline. Red is on, black is off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;2. &lt;span style="font-weight: bold;"&gt;Move a Key.&lt;/span&gt; Shift + Left Click on a key. Let go. Click and drag on the inner set of arrows to move it to its new location. When you're done, click somewhere else in the timeline to cancel out of the move/scale mode. Be careful not to click the outer set of arrows. Those will scale yer keys. That's bad (for now).&lt;div&gt;&lt;br /&gt;&lt;div&gt;3. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Copy a Key.&lt;/span&gt; Right Click on a key and choose Copy from the fly-out menu.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Paste a Key.&lt;/span&gt; After copying a key, right click the frame into which you'd like to paste your copied keyframe. Choose Paste &gt; Paste from the fly-out menu. Beware not to just click paste and let go. There are two pastes you have to choose. It's Maya, remember.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;5. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change Playback Range.&lt;/span&gt; Enter new numbers in the inner set of boxes 'neath the timeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;6. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change overall animation length.&lt;/span&gt; Enter new numbers in the outer set of boxes 'neath the timeline.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1821281727431837501?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1821281727431837501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1821281727431837501' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1821281727431837501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1821281727431837501'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/03/interpretive-dance-via-maya-timeline.html' title='Interpretive Dance via the Maya Timeline'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-9221427589236091449</id><published>2009-03-31T11:31:00.000-07:00</published><updated>2009-03-31T11:54:57.554-07:00</updated><title type='text'>Getting Set Up in Maya</title><content type='html'>&lt;div&gt;&lt;embed id="VideoPlayback" src="http://video.google.com/googleplayer.swf?docid=-4401207026650880667&amp;amp;hl=en&amp;amp;fs=true" style="width: 400px; height: 326px;" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;br /&gt;Maya's got a funny way of showing that it loves you. Here are the steps you need to take to get it to behave correctly. You should only have to do this once. (Until you have to trash your pref's, then you'll be doing it again. Ah ha ha ha. Ha. ha. ugh.)&lt;br /&gt;&lt;br /&gt;1. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Set default frame rate and initial animation length. &lt;/span&gt; From the menu bar, choose File &gt; New Scene &gt; Options Box. Set to NTSC 30 fps. You'd think this would be under preferences, and it is! It just doesn't act as a default there. Good lord.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2. &lt;span style="font-weight: bold;"&gt;Create a new Scene. &lt;/span&gt;Hit the New button at the bottom of the Options dialogue.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Set playback to Real Time (30 fps).&lt;/span&gt; Under Maya &gt; Preferences &gt; Settings &gt; Timeline &gt; Playback. Also, go ahead and set Looping to continuous.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Set Default in and out tangents to Linear.&lt;/span&gt;  This is under Maya &gt; Preferences &gt; Settings &gt; Animation. Go ahead and check the Weighted Tangents box here as well. Ha ha, notice there are two categories of  "Animation" in the preferences panel. Make sure you're on the right one. Brilliant.&lt;br /&gt;&lt;br /&gt;5. &lt;span style="font-weight: bold;"&gt;Create a new project.&lt;/span&gt; File &gt; Project &gt; New.&lt;br /&gt;&lt;br /&gt;6. &lt;span style="font-weight: bold;"&gt;Set up the new project.&lt;/span&gt; In the New Project dialogue that pops up do the following:&lt;br /&gt;a) Enter a Name for your project.&lt;br /&gt;b) Hit the "Browse" button next to location and choose a place on your account that makes sense to you. Pay attention when you are doing this; if you don't know where your project is, y'all's in trouble. YOU DO NOT HAVE TO CREATE A NEW FOLDER. Maya will automatically put everything into a new folder with your project name on it.&lt;br /&gt;c) Hit the Use Defaults button at the bottom of the dialogue box.&lt;br /&gt;d) Hit the Accept button at the bottom of the dialogue box&lt;br /&gt;e) If you want to switch between projects later, go to File &gt; Project &gt; Set&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-9221427589236091449?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/9221427589236091449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=9221427589236091449' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9221427589236091449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9221427589236091449'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/03/getting-set-up-in-maya.html' title='Getting Set Up in Maya'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2055895077403243560</id><published>2009-03-10T13:49:00.001-07:00</published><updated>2009-03-10T13:49:50.284-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Final Exam'/><title type='text'>Final Frontier</title><content type='html'>Le 3D final critique will be Tuesday, March 17 at 6:30 p.m. in Le Lab Digital. C'est magnifique.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2055895077403243560?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2055895077403243560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2055895077403243560' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2055895077403243560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2055895077403243560'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/03/final-frontier.html' title='Final Frontier'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6224798084550792270</id><published>2009-02-12T14:05:00.001-08:00</published><updated>2009-02-12T14:05:21.398-08:00</updated><title type='text'>Nifty Bit of Bloggery</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gricklethings.blogspot.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 280px; height: 400px;" src="http://3.bp.blogspot.com/_X93vLG9obc0/SZRl3vnqS1I/AAAAAAAAA3A/KPnTMax9Yzg/s400/03_KodiakMary.jpg" alt="" id="BLOGGER_PHOTO_ID_5301974669671942994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gricklethings.blogspot.com/"&gt;Here's a cool Blogue&lt;/a&gt; from &lt;span class="status_body"&gt;Graham Annable (that's his "Kodiak Mary" image above). He's a story artist, animator, and "comic fellow" who works for &lt;a href="http://www.laika.com/"&gt;Laika&lt;/a&gt; up in Portland and recently worked on &lt;a href="http://www.coraline.com/?__source=ggl%7Ccoraline%7CMovieTitle%7CCoraline_Brand&amp;amp;sky=ggl%7Ccoraline%7CMovieTitle%7CCoraline_Brand"&gt;Coraline.&lt;/a&gt; &lt;/span&gt;&lt;span class="status_body"&gt;Most importantly, he's a hockey teammate of SOU's own &lt;a href="http://www.jillbruhn.com/"&gt;Jill Bruhn.&lt;/a&gt; &lt;/span&gt;&lt;span class="status_body"&gt;Some very nice stuff; this guy's good. Check it out and get inspired. &lt;a href="http://www.jillbruhn.com/"&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6224798084550792270?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6224798084550792270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6224798084550792270' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6224798084550792270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6224798084550792270'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/02/nifty-bit-of-bloggery.html' title='Nifty Bit of Bloggery'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/SZRl3vnqS1I/AAAAAAAAA3A/KPnTMax9Yzg/s72-c/03_KodiakMary.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-7660372809356923008</id><published>2009-02-10T09:18:00.000-08:00</published><updated>2009-02-10T16:08:41.411-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Materials'/><title type='text'>Quick Maya Material Reference</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SZIXAR6UgBI/AAAAAAAAA2w/qBNSsdV9CAI/s1600-h/gears_of_war1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SZIXAR6UgBI/AAAAAAAAA2w/qBNSsdV9CAI/s400/gears_of_war1.jpg" alt="" id="BLOGGER_PHOTO_ID_5301325004943949842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.expertrating.com/courseware/MayaCourse/MAYA-Texturing-Shading-1.asp"&gt;Here's a good reference for the Hypershade. &lt;/a&gt;It gives short, clear descriptions of shader types and attributes in 3 handy pages.&lt;br /&gt;&lt;br /&gt;Here are some guidelines when working with materials:&lt;br /&gt;1. If you're using texture files, start off with a Blinn.&lt;br /&gt;2. Most materials will involve Color, Bump, and Diffuse maps.&lt;br /&gt;3. Play around with the basic "shininess" of your material. With a Blinn, that means working the Eccentricity and Specular Roll Off sliders.&lt;br /&gt;4. The exceptions to these rules come with funky surfaces like glass and shiny metals.&lt;br /&gt;5. The skydome uses a Surface Shader. A Surface Shader allows you to have a material that functions independently of the lights you set up in Maya. A surface shader will always show the values and colors of your texture map regardless of how it is lit.&lt;br /&gt;6. The Layered shader can be a groovy way to get more advanced material effects down the road. It lets you combine different materials into a new material.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-7660372809356923008?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/7660372809356923008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=7660372809356923008' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7660372809356923008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7660372809356923008'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/02/quick-maya-material-reference.html' title='Quick Maya Material Reference'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SZIXAR6UgBI/AAAAAAAAA2w/qBNSsdV9CAI/s72-c/gears_of_war1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8640581153682505303</id><published>2009-02-05T13:00:00.001-08:00</published><updated>2009-02-10T16:05:20.375-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Lighting'/><title type='text'>Quick Maya Lighting Reference</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_X93vLG9obc0/SZIWI0sA3xI/AAAAAAAAA2o/9SwVTj1cbKE/s1600-h/fallout3_large.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_X93vLG9obc0/SZIWI0sA3xI/AAAAAAAAA2o/9SwVTj1cbKE/s400/fallout3_large.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5301324052206509842" /&gt;&lt;/a&gt;&lt;br /&gt;Types of lights in Maya&lt;br /&gt;&lt;br /&gt;1. Ambient Lights = Bad (or last ditch cheat)&lt;br /&gt;&lt;br /&gt;2. Directional Lights  = Infinite in size and casts light in one direction. Often used to simulate the sun. Can cast shadows.&lt;br /&gt;&lt;br /&gt;3. Point Lights = Omni-directional light source emanating from a single point. Can be used for light bulbs, the sun in a planetary system, a fire. Can cast shadows and be attenuated.&lt;br /&gt;&lt;br /&gt;4. Area Lights = Similar to Directional Light but with a limited size. Can cast shadows and be attenuated. Can be used for skylights and large light fixtures. Akin to a "soft box" in movie lighting. "Relatively expensive" in terms of render time.&lt;br /&gt;&lt;br /&gt;5. Spotlights = Most common and versatile of the lights. Your work horse. To move the aim point separately from the light, hit "T" for the "manipulator" tool.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8640581153682505303?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8640581153682505303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8640581153682505303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8640581153682505303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8640581153682505303'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/02/quick-maya-lighting-reference.html' title='Quick Maya Lighting Reference'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/SZIWI0sA3xI/AAAAAAAAA2o/9SwVTj1cbKE/s72-c/fallout3_large.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4566459626176636991</id><published>2009-02-05T12:31:00.000-08:00</published><updated>2009-02-05T15:46:37.295-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lighting'/><category scheme='http://www.blogger.com/atom/ns#' term='Recommended Reading'/><title type='text'>Maya Lighting Tutorials</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_X93vLG9obc0/SYtNyO0GgvI/AAAAAAAAA2I/iWDFkqVTHlA/s1600-h/Farcryhdr.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 176px;" src="http://4.bp.blogspot.com/_X93vLG9obc0/SYtNyO0GgvI/AAAAAAAAA2I/iWDFkqVTHlA/s400/Farcryhdr.jpg" alt="" id="BLOGGER_PHOTO_ID_5299414911896945394" border="0" /&gt;&lt;/a&gt;HDR vs LDR as seen in Far Cry&lt;br /&gt;&lt;br /&gt;Links to some interesting Maya lighting tutorials. Pick a few, work through 'em and apply your hard-won knowledge to your own work.&lt;br /&gt;&lt;br /&gt;Ambient Occlusion Mapping&lt;br /&gt;&lt;a href="http://4sidedpolygon.com/blog/2008/04/24/maya-ambient-ocllusion-with-mental-ray-tutorial/"&gt;http://4sidedpolygon.com/blog/2008/04/24/maya-ambient-ocllusion-with-mental-ray-tutorial/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.game-artist.net/forums/vbarticles.php?do=article&amp;amp;articleid=17"&gt;http://www.game-artist.net/forums/vbarticles.php?do=article&amp;amp;articleid=17&lt;/a&gt;&lt;br /&gt;&lt;a href="http://forums.cgsociety.org/showthread.php?f=7&amp;amp;t=505350&amp;amp;highlight=displacement"&gt;http://forums.cgsociety.org/showthread.php?f=7&amp;amp;t=505350&amp;amp;highlight=displacement&lt;/a&gt;&lt;br /&gt;(3DS MAX) &lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-34.htm"&gt;http://en.9jcg.com/comm_pages/blog_content-art-34.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;HDRI (High Dynamic Range Imaging)&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/High_dynamic_range_rendering"&gt;Wikipedia entry on HDRI (with Far Cry example)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.dbki.de/tutorials/eng/hdr_lighting/index.htm"&gt;http://www.dbki.de/tutorials/eng/hdr_lighting/index.htm&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-10.htm"&gt;http://en.9jcg.com/comm_pages/blog_content-art-10.htm&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tuuhia.freehostia.com/hdri_tutorials.htm"&gt;http://tuuhia.freehostia.com/hdri_tutorials.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Natural Lighting&lt;br /&gt;&lt;a href="http://www.3dtutorialzone.com/Creating-Natural-Light"&gt;http://www.3dtutorialzone.com/Creating-Natural-Light&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Global Illumination&lt;br /&gt;&lt;a href="http://tuuhia.freehostia.com/gi_tutorial.htm"&gt;http://tuuhia.freehostia.com/gi_tutorial.htm&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Global_illumination"&gt;http://en.wikipedia.org/wiki/Global_illumination&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4566459626176636991?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4566459626176636991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4566459626176636991' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4566459626176636991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4566459626176636991'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/02/maya-lighting-tutorials.html' title='Maya Lighting Tutorials'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/SYtNyO0GgvI/AAAAAAAAA2I/iWDFkqVTHlA/s72-c/Farcryhdr.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-944395520816013179</id><published>2009-01-29T10:46:00.000-08:00</published><updated>2009-02-05T11:44:30.504-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Sky Dome'/><category scheme='http://www.blogger.com/atom/ns#' term='Alex Munn'/><title type='text'>How To Set Up A Sky Dome</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_X93vLG9obc0/SYH6BpJZQAI/AAAAAAAAA1Y/48PqdxVc5bo/s1600-h/skydomenurbdemo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_X93vLG9obc0/SYH6BpJZQAI/AAAAAAAAA1Y/48PqdxVc5bo/s400/skydomenurbdemo.jpg" alt="" id="BLOGGER_PHOTO_ID_5296789542896484354" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.dezfx.com/HTML_pages/TutorialPages/skyDome.html"&gt;Here's a link to a concise tutorial on how to set up a sky dome from DezFX.&lt;/a&gt; Merci.&lt;br /&gt;Key points:&lt;br /&gt;1. Using a surface shader so you don't have to light your dome.&lt;br /&gt;2. He uses a nurbs sphere, but a poly sphere is okay too. ("isoparm" in his step 3 is just the center line of the sphere for those of you NURBS newbs.)&lt;br /&gt;3. You'll need a 2D sky image to use as a texture map. Hmmm. Google + "Sky Texture" FTW.&lt;br /&gt;Higher res textures will give you more flexibility. Photoshop is your friend for getting the proper color and feel for your sky.&lt;br /&gt;4. Here's an example of the technique in action by that &lt;a href="http://alexmunn.com/"&gt;bad-ass Alex Munn&lt;/a&gt;. Check out Alex's site. His stuff is splendid and gives such a clear example of how design, composition, modeling, textures, and lighting come together to create an environment.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_X93vLG9obc0/SYH75b2WbNI/AAAAAAAAA1g/2C6REdJqxWg/s1600-h/alexmunnelpueblo005b.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_X93vLG9obc0/SYH75b2WbNI/AAAAAAAAA1g/2C6REdJqxWg/s400/alexmunnelpueblo005b.jpg" alt="" id="BLOGGER_PHOTO_ID_5296791600911248594" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-944395520816013179?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/944395520816013179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=944395520816013179' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/944395520816013179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/944395520816013179'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/how-to-set-up-sky-dome.html' title='How To Set Up A Sky Dome'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/SYH6BpJZQAI/AAAAAAAAA1Y/48PqdxVc5bo/s72-c/skydomenurbdemo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4897913284513707565</id><published>2009-01-29T10:13:00.001-08:00</published><updated>2009-01-29T10:30:10.705-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling Template'/><category scheme='http://www.blogger.com/atom/ns#' term='Image Plane'/><title type='text'>How To Set Up An Image Plane Template In Maya</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SYHy6es9ncI/AAAAAAAAA1Q/yW65wjFEzeg/s1600-h/imageplanedemo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SYHy6es9ncI/AAAAAAAAA1Q/yW65wjFEzeg/s400/imageplanedemo.jpg" alt="" id="BLOGGER_PHOTO_ID_5296781723252399554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;0. Put your image in your project's &lt;span style="font-style: italic;"&gt;sourceimages&lt;/span&gt; folder.&lt;br /&gt;1. In the front viewport menu, choose View &gt; Image Plane &gt; Import Image.&lt;br /&gt;2. Choose your image. If your project is correctly set up, it should jump to the right directory.&lt;br /&gt;3. You can scale the image plane by setting the Width and Height attributes  in the Attribute Editor under Placement Extras.&lt;br /&gt;4. To adjust the location of the image plane (up and down, side to side) change the Center attributes in the Attribute Editor under Placement Extras.&lt;br /&gt;5. Create a new layer in the Layers palette, then select Window &gt; Outliner, hit the "+"  next to the front camera, select "front shape." Now right-click the new layer in the layer palette and choose "add selected objects." Now you can turn your image planes on and off.&lt;br /&gt;6. To add another image plane for the side and/or top views, repeat the above steps in a different viewport menu.&lt;br /&gt;7. If you've selected something else, and need to get the Image Plane attributes back, just select View &gt; Image Plane &gt; Image Plane Attributes &gt; Image Plane 1 from the front viewport.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4897913284513707565?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4897913284513707565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4897913284513707565' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4897913284513707565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4897913284513707565'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/how-to-set-up.html' title='How To Set Up An Image Plane Template In Maya'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SYHy6es9ncI/AAAAAAAAA1Q/yW65wjFEzeg/s72-c/imageplanedemo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1550172730285749632</id><published>2009-01-22T12:53:00.000-08:00</published><updated>2009-01-22T12:56:54.415-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='UV Mapping'/><title type='text'>UV Mapping Thursday</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SXjdefuuNFI/AAAAAAAAA0E/PPnW8dK0kW4/s1600-h/fantastic_four_reed_richards.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 290px; height: 263px;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SXjdefuuNFI/AAAAAAAAA0E/PPnW8dK0kW4/s400/fantastic_four_reed_richards.jpg" alt="" id="BLOGGER_PHOTO_ID_5294224877957297234" border="0" /&gt;&lt;/a&gt;Not a catchy name, but here we are. &lt;a href="http://milesinada.googlepages.com/UVMapping101c.pdf"&gt;Here is a .pdf file on UV mapping in Maya&lt;/a&gt; for you to cut your teeth on. It's Dio-intensive, so watch out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1550172730285749632?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1550172730285749632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1550172730285749632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1550172730285749632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1550172730285749632'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/uv-mapping-thursday.html' title='UV Mapping Thursday'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SXjdefuuNFI/AAAAAAAAA0E/PPnW8dK0kW4/s72-c/fantastic_four_reed_richards.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5292941739155706864</id><published>2009-01-20T10:54:00.000-08:00</published><updated>2009-01-29T10:58:17.322-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Recommended Reading'/><category scheme='http://www.blogger.com/atom/ns#' term='Assignment'/><title type='text'>Environment Design</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SXYgSApwz9I/AAAAAAAAAzI/zQHEnXbpUEo/s1600-h/WoWselfportraitasTourgot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SXYgSApwz9I/AAAAAAAAAzI/zQHEnXbpUEo/s400/WoWselfportraitasTourgot.jpg" alt="" id="BLOGGER_PHOTO_ID_5293453905805496274" border="0" /&gt;&lt;/a&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Self-portrait as Tourgot, Level 56 Undead Rogue&lt;/span&gt;&lt;a href="http://www.blizzard.com/us/jobopp/art-lead-3d-environment-artist.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;1. We'll critique your block cities and writing and look at your source research.&lt;br /&gt;2. Check out this &lt;a href="http://www.blizzard.com/us/jobopp/art-lead-3d-environment-artist.html"&gt;job offer at Blizzard&lt;/a&gt; for a 3D environment artist and we'll discuss it.&lt;br /&gt;3. We'll discuss lighting design and camera composition.&lt;br /&gt;4. We'll introduce ourselves to the material editor.&lt;br /&gt;5. A bit of architectural modeling&lt;br /&gt;&lt;br /&gt;Thursday&lt;br /&gt;1. UV editor and creating materials in Photoshop.&lt;br /&gt;2. More on lighting including environments and skies.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5292941739155706864?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5292941739155706864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5292941739155706864' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5292941739155706864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5292941739155706864'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/environment-design.html' title='Environment Design'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SXYgSApwz9I/AAAAAAAAAzI/zQHEnXbpUEo/s72-c/WoWselfportraitasTourgot.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4121201427140952922</id><published>2009-01-15T13:00:00.000-08:00</published><updated>2009-01-15T13:04:43.396-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Assignment'/><category scheme='http://www.blogger.com/atom/ns#' term='Due Date'/><title type='text'>Assignment 2 - More Blox</title><content type='html'>1. Write a description of your block set to accompany your images. What is it? Where is it? Who are the inhabitants? What's the story behind it, etc.&lt;br /&gt;&lt;br /&gt;2. In a new post, describe a new place that you will build. Describe the feeling it invokes, the colors, its history, what you see in the scene, time of day, lighting, etc.&lt;br /&gt;&lt;br /&gt;3. In a new post, start posting images that will help you in building this place. Post at least 10 images by Tuesday.&lt;br /&gt;&lt;br /&gt;4. Start blocking in the set using the almighty block method.&lt;br /&gt;&lt;br /&gt;We'll look at your results on Tuesday, January 20&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4121201427140952922?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4121201427140952922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4121201427140952922' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4121201427140952922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4121201427140952922'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/assignment-2-more-blox.html' title='Assignment 2 - More Blox'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1264742746893719236</id><published>2009-01-13T14:33:00.000-08:00</published><updated>2009-01-13T14:38:27.297-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grab'/><category scheme='http://www.blogger.com/atom/ns#' term='Mac Thang'/><title type='text'>Mac Thang: Grab</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SW0X3_OLsEI/AAAAAAAAAxQ/oVazpxOR0P0/s1600-h/grab.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 71px; height: 71px;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SW0X3_OLsEI/AAAAAAAAAxQ/oVazpxOR0P0/s320/grab.jpg" alt="" id="BLOGGER_PHOTO_ID_5290911387861364802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To do screen caps on a Mac, use Grab.&lt;br /&gt;Under Macintosh HD &gt; Applications &gt; Utilities &gt; Grab&lt;br /&gt;Hint: put Grab in your dock.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1264742746893719236?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1264742746893719236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1264742746893719236' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1264742746893719236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1264742746893719236'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/mac-thang-grab.html' title='Mac Thang: Grab'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SW0X3_OLsEI/AAAAAAAAAxQ/oVazpxOR0P0/s72-c/grab.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1539975409846242157</id><published>2009-01-13T14:19:00.003-08:00</published><updated>2009-01-13T14:24:16.727-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Heads Up Display'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><title type='text'>Maya Thang: Heads Up Display</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_X93vLG9obc0/SW0UQqzR6GI/AAAAAAAAAxA/eJcOR3OMLiY/s1600-h/HUD.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 258px; height: 320px;" src="http://3.bp.blogspot.com/_X93vLG9obc0/SW0UQqzR6GI/AAAAAAAAAxA/eJcOR3OMLiY/s320/HUD.jpg" alt="" id="BLOGGER_PHOTO_ID_5290907413830035554" border="0" /&gt;&lt;/a&gt;Obnoxious Maya Tip Of The Day 3: HEADS UP!&lt;br /&gt;Turn your Heads Up Display (HUD!) on and off by using Display &gt; Heads Up Display &gt; Poly Count. Keep an eye on those hidden points and faces.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1539975409846242157?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1539975409846242157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1539975409846242157' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1539975409846242157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1539975409846242157'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/obnoxious-maya-tip-of-day-3-heads-up.html' title='Maya Thang: Heads Up Display'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/SW0UQqzR6GI/AAAAAAAAAxA/eJcOR3OMLiY/s72-c/HUD.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1069772105754026585</id><published>2009-01-13T14:19:00.001-08:00</published><updated>2009-01-13T14:24:32.333-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Duplicate'/><title type='text'>Maya Thang: Duplicate</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SW0T-fz9q8I/AAAAAAAAAw4/AVTXpckdYaA/s1600-h/duplicate.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 261px;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SW0T-fz9q8I/AAAAAAAAAw4/AVTXpckdYaA/s320/duplicate.jpg" alt="" id="BLOGGER_PHOTO_ID_5290907101642468290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Maya Thang 2: DUPLICATE&lt;br /&gt;The command-D shortcut is awfully handy. Just make sure that you check your Duplicate options before you start doing it! The Duplicate options are where you'll set up your mirror instance when we get into organic modeling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1069772105754026585?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1069772105754026585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1069772105754026585' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1069772105754026585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1069772105754026585'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/obnoxious-may-tip-of-day-2-duplicate.html' title='Maya Thang: Duplicate'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SW0T-fz9q8I/AAAAAAAAAw4/AVTXpckdYaA/s72-c/duplicate.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3477043877271094615</id><published>2009-01-13T14:07:00.000-08:00</published><updated>2009-01-13T14:24:57.217-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Thang'/><category scheme='http://www.blogger.com/atom/ns#' term='Keep Faces Together'/><title type='text'>Maya Thang: Keep Faces Together</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SW0Tmp3zUqI/AAAAAAAAAww/54fEqMHRQY0/s1600-h/keepfacestogether.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 269px; height: 320px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SW0Tmp3zUqI/AAAAAAAAAww/54fEqMHRQY0/s320/keepfacestogether.jpg" alt="" id="BLOGGER_PHOTO_ID_5290906692026061474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Maya Thang: KEEP FACES TOGETHER&lt;br /&gt;To turn this extrude option on and off, go to Polygons &gt; Tool Options &gt; Keep Faces Together&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3477043877271094615?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3477043877271094615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3477043877271094615' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3477043877271094615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3477043877271094615'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/keep-faces-together-duplicate.html' title='Maya Thang: Keep Faces Together'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SW0Tmp3zUqI/AAAAAAAAAww/54fEqMHRQY0/s72-c/keepfacestogether.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4878265472773236409</id><published>2009-01-13T13:51:00.000-08:00</published><updated>2009-01-13T14:29:36.093-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Assignment'/><category scheme='http://www.blogger.com/atom/ns#' term='Due Date'/><title type='text'>Assignment 1: BlockTown</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SW0OrBcZg8I/AAAAAAAAAwI/lA-8OFKs7FU/s1600-h/blocktown2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SW0OrBcZg8I/AAAAAAAAAwI/lA-8OFKs7FU/s320/blocktown2.jpg" alt="" id="BLOGGER_PHOTO_ID_5290901269514912706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SW0On8k22fI/AAAAAAAAAwA/2bRTD0emEkg/s1600-h/blocktown.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 250px;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SW0On8k22fI/AAAAAAAAAwA/2bRTD0emEkg/s320/blocktown.jpg" alt="" id="BLOGGER_PHOTO_ID_5290901216668604914" border="0" /&gt;&lt;/a&gt;Block out! Create a city made only of blocks and other primitives. You can extrude if you must, but keep the detail simple. This exercise is more about layout and composition than about modeling details.&lt;br /&gt;&lt;br /&gt;Post some screen caps and a render of your city by Thursday, January 15. The goal of this assignment is to make something that "looks cool," as we say in the academic community.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4878265472773236409?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4878265472773236409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4878265472773236409' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4878265472773236409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4878265472773236409'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/blocktown.html' title='Assignment 1: BlockTown'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SW0OrBcZg8I/AAAAAAAAAwI/lA-8OFKs7FU/s72-c/blocktown2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6318108507126322237</id><published>2009-01-08T16:01:00.001-08:00</published><updated>2009-01-13T14:39:22.288-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='John Doublestein'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Mesh'/><category scheme='http://www.blogger.com/atom/ns#' term='Assignment'/><title type='text'>3D Bloggin' Homework</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SWbrcmfXPDI/AAAAAAAAAuw/PoGtC04DuZs/s1600-h/johndoublestein.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 309px;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SWbrcmfXPDI/AAAAAAAAAuw/PoGtC04DuZs/s400/johndoublestein.jpg" alt="" id="BLOGGER_PHOTO_ID_5289173688994184242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;1. Post a render or two.&lt;div&gt;2. Track down some nice examples of clean wire meshes. Post 'em! Here's an example of a really elegant mesh by John Doublestein. Check out his excellent work at &lt;a href="http://www.johndoublestein.com/"&gt;John Doublestein.com&lt;/a&gt;. He has a very nice technical director portfolio as well. Go to his site and click through to his flatbook.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3. Find a polygon modeling tutorial or two. Post.&lt;/div&gt;&lt;div&gt;4. Download the Maya PLE and practice all the stuff we worked on this week&lt;br /&gt;5. Add your classmates' blogs to your blog in a sidebar gadget.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6318108507126322237?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6318108507126322237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6318108507126322237' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6318108507126322237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6318108507126322237'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/blog-post.html' title='3D Bloggin&apos; Homework'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SWbrcmfXPDI/AAAAAAAAAuw/PoGtC04DuZs/s72-c/johndoublestein.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-6058305851215171295</id><published>2009-01-07T07:43:00.000-08:00</published><updated>2009-01-13T15:57:05.648-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CG Society'/><title type='text'>CG Society</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_X93vLG9obc0/SWTOpqev07I/AAAAAAAAAto/XArLHcmaTvg/s1600-h/205607_1230065886_medium.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 288px; height: 400px;" src="http://4.bp.blogspot.com/_X93vLG9obc0/SWTOpqev07I/AAAAAAAAAto/XArLHcmaTvg/s400/205607_1230065886_medium.jpg" alt="" id="BLOGGER_PHOTO_ID_5288579077613015986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Check out the forums at &lt;a href="http://forums.cgsociety.org/"&gt;CGSociety&lt;/a&gt;. This is a good place to stay up on the latest developments in the 3D universe. The Maya forum may also come in handy for you. It has for me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-6058305851215171295?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/6058305851215171295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=6058305851215171295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6058305851215171295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/6058305851215171295'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/cg-society.html' title='CG Society'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_X93vLG9obc0/SWTOpqev07I/AAAAAAAAAto/XArLHcmaTvg/s72-c/205607_1230065886_medium.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8644057637245734105</id><published>2009-01-06T14:09:00.001-08:00</published><updated>2009-01-07T07:49:13.414-08:00</updated><title type='text'>Welcome Evil-doers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_X93vLG9obc0/SWTO9C64SrI/AAAAAAAAAtw/VT34vpEAPOI/s1600-h/whoa_teethLower.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 100px;" src="http://3.bp.blogspot.com/_X93vLG9obc0/SWTO9C64SrI/AAAAAAAAAtw/VT34vpEAPOI/s400/whoa_teethLower.jpg" alt="" id="BLOGGER_PHOTO_ID_5288579410590976690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Let's post our Blogues here, people. Get to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8644057637245734105?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8644057637245734105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8644057637245734105' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8644057637245734105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8644057637245734105'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2009/01/welcome-evil-doers.html' title='Welcome Evil-doers'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/SWTO9C64SrI/AAAAAAAAAtw/VT34vpEAPOI/s72-c/whoa_teethLower.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-7746752783625565612</id><published>2008-05-15T17:13:00.000-07:00</published><updated>2008-05-15T17:17:51.756-07:00</updated><title type='text'>L'assignment</title><content type='html'>Using Lt. Dan, create a short shot. DO NOT USE MORE THAN 150 FRAMES.&lt;br /&gt;&lt;br /&gt;1) Write a description of the shot. Remember to include relevant info on character, motivation, circumstances, back-story, etc.&lt;br /&gt;&lt;br /&gt;2) Break the shot down on paper. Give us the main keys and your rough timings.&lt;br /&gt;&lt;br /&gt;3) Go get 'em. Due on Thursday, May 22 at the beginning o' class.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-7746752783625565612?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/7746752783625565612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=7746752783625565612' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7746752783625565612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7746752783625565612'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/05/lassignment.html' title='L&apos;assignment'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-515679435528247440</id><published>2008-05-14T10:30:00.000-07:00</published><updated>2008-05-15T10:14:40.327-07:00</updated><title type='text'>Read this, folks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_X93vLG9obc0/SCxvXzkN-DI/AAAAAAAAAVE/vdPJ3fyftCI/s1600-h/mars.rh10.2718.62.jpg.lo2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_X93vLG9obc0/SCxvXzkN-DI/AAAAAAAAAVE/vdPJ3fyftCI/s400/mars.rh10.2718.62.jpg.lo2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5200654124475873330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://features.cgsociety.org/story_custom.php?story_id=4514&amp;amp;referer=cgnews"&gt;Good article on ILM VizFX Supervisor, Ben Snow.&lt;/a&gt; Check it out. It's always good to get a sense of how people made it into their cool jobs. Might as well be you. . . Also, good for seeing how many jobs in the biz involve a range of skills and a brain hungry to solve problems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-515679435528247440?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/515679435528247440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=515679435528247440' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/515679435528247440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/515679435528247440'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/05/read-this-folks.html' title='Read this, folks'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/SCxvXzkN-DI/AAAAAAAAAVE/vdPJ3fyftCI/s72-c/mars.rh10.2718.62.jpg.lo2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-621044702658141691</id><published>2008-05-02T12:54:00.000-07:00</published><updated>2008-05-02T14:43:07.399-07:00</updated><title type='text'>Lt. Dan Walk Cycle II - Character Set</title><content type='html'>A character set sets keys for all objects and attributes assigned to the character set whenever you set a key for any &lt;span style="font-style: italic;"&gt;one&lt;/span&gt; of those objects or attributes. Sometimes that's great, other times it's not so great. Character sets can be turned on and off accordingly. A character set will allow me to not have to worry about manually setting position and rotation keys for the plant foot. That is good.&lt;br /&gt;&lt;br /&gt;Here's how to make a Character Set.&lt;br /&gt;&lt;br /&gt;1. Select the objects you want to be in the character set. I'm going to choose the outer "Ring of Saturn" (ball_CTRL) and the two foot control boxes. Use the shift key to select multiple objects.&lt;br /&gt;&lt;br /&gt;2. Click and hold the black arrow next to the pink box that says "No Character Set" at the bottom right of the screen. Choose "Character Sets. . ." from the pop-up.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SBt34BsD2-I/AAAAAAAAARc/MTNLZs0SvxI/s1600-h/ldwalk01-Charset.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SBt34BsD2-I/AAAAAAAAARc/MTNLZs0SvxI/s400/ldwalk01-Charset.jpg" alt="" id="BLOGGER_PHOTO_ID_5195878399511616482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;3. The "Relationship Editor" opens. From the Relationship Editor menu choose Edit &gt; Create Character Set &gt; Lil' Options Box.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SBt6cRsD2_I/AAAAAAAAARk/31M2rHidduc/s1600-h/ldwalk02-charsetnew.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SBt6cRsD2_I/AAAAAAAAARk/31M2rHidduc/s400/ldwalk02-charsetnew.jpg" alt="" id="BLOGGER_PHOTO_ID_5195881221305129970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4. From the options dialog, choose the attributes you want to be keyed by the set. I choose All Keyable Except: Scale and Visibility.&lt;br /&gt;&lt;br /&gt;5. Your new Character Set appears in the left hand part of the Relationship Editor.&lt;br /&gt;&lt;br /&gt;6. You can add and delete attributes for the character set using the Edit menu in the Relationship Editor. MAKE SURE THAT YOU HAVE THE CHARACTER SET SELECTED IF YOU WISH TO EDIT IT! It's easy to miss that. If you do miss it, you will be driven crazy.&lt;br /&gt;&lt;br /&gt;7. Now select the new character set from the black arrow at the bottom right of the screen (where you first opened the relationship editor). The name of your character set should now be showing in the little pink box next to the arrow. Whenever you want to turn it off, select "None" from the black arrow flyout menu.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_X93vLG9obc0/SBuKQxsD3AI/AAAAAAAAARs/cfq0ev782co/s1600-h/ldwalk03-charsetdone.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_X93vLG9obc0/SBuKQxsD3AI/AAAAAAAAARs/cfq0ev782co/s400/ldwalk03-charsetdone.jpg" alt="" id="BLOGGER_PHOTO_ID_5195898615922678786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;8.  Save this file under a new name so you don't have to go through these same steps every time you work on this character. Then save another version with a name like "LDanWalk01."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-621044702658141691?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/621044702658141691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=621044702658141691' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/621044702658141691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/621044702658141691'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/05/lt-dan-walk-cycle-ii-character-set.html' title='Lt. Dan Walk Cycle II - Character Set'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SBt34BsD2-I/AAAAAAAAARc/MTNLZs0SvxI/s72-c/ldwalk01-Charset.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4971505330452211250</id><published>2008-05-01T13:16:00.000-07:00</published><updated>2008-05-02T13:26:03.475-07:00</updated><title type='text'>Lt. Dan Walk Cycle I - Set-up</title><content type='html'>Here's a way to create a walk cycle with Lt. Dan.&lt;br /&gt;&lt;br /&gt;1. Set frames per second to 30 FPS.&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Maya &gt; Preferences &gt; Settings &gt; Working Units &gt; Time&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;2. Set auto key for character sets.&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Maya &gt; Preferences &gt; Settings &gt; Animation &gt; Auto Key &gt; On Character Sets &gt; Key  All Attributes&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;3. Set default In Tangents to Linear.&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Maya &gt; Preferences &gt; Settings &gt; Animation &gt; Tangents &gt; Default In Tangent&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;4. Set default Out Tangents to Linear or Stepped.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Maya &gt; Preferences &gt; Settings &gt; Animation &gt; Tangents &gt; Default In Tangent &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Stepped tangents hold each key pose with no interpolation. Linear tangents give linear interpolation. Some folk like the stepped approach because it lets you focus on the poses without worrying about interpolation. In most cases, I go with the linear approach because it lets me work in a more straight-ahead style without having to worry about going back to "un-step" the tangents later.  Experiment with both.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4971505330452211250?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4971505330452211250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4971505330452211250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4971505330452211250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4971505330452211250'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/05/lt-dan-walk-cycle.html' title='Lt. Dan Walk Cycle I - Set-up'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5147883789100756950</id><published>2008-04-29T08:55:00.000-07:00</published><updated>2008-04-29T09:02:51.502-07:00</updated><title type='text'>Tuesday, April 29 Everybody's Happy Nowadays</title><content type='html'>Alreet, we'll take a look at the ball-rig animations and get acquainted with a very cool rig--Lt. Dan. We'll use Lt. Dan to do a walk and a run. If your walk and run are looking good, feel free to use him to do something else. You could combine him with the ball rig or somethin'. Anyhow, we'll look at it all next Tuesday. &lt;br /&gt;Speaking of next Tuesday, high priest Casey Pyke will introduce us to animating a full-body biped rig. Heck, he'll even show us some of the cool quadraped animating he's doing with Trisha Johansen's cyborg-dog rig. Ah, the majesty.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5147883789100756950?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5147883789100756950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5147883789100756950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5147883789100756950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5147883789100756950'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/tuesday-april-29-everybodys-happy.html' title='Tuesday, April 29 Everybody&apos;s Happy Nowadays'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5294907505065773138</id><published>2008-04-24T09:26:00.000-07:00</published><updated>2008-04-24T13:12:59.789-07:00</updated><title type='text'>Thursday, April 24--good stuff going on</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SBDoBxsD2uI/AAAAAAAAAPU/K7Mw1-in2Qg/s1600-h/history_art2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SBDoBxsD2uI/AAAAAAAAAPU/K7Mw1-in2Qg/s400/history_art2.jpg" alt="" id="BLOGGER_PHOTO_ID_5192905487573834466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_X93vLG9obc0/SBDpChsD2vI/AAAAAAAAAPc/wzBtZJ8RJXs/s1600-h/silentfilmattachment.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_X93vLG9obc0/SBDpChsD2vI/AAAAAAAAAPc/wzBtZJ8RJXs/s400/silentfilmattachment.jpg" alt="" id="BLOGGER_PHOTO_ID_5192906599970364146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;There's a lecture by very cool visiting artist &lt;a href="http://www.rshim.com/"&gt;Roger Shimomura&lt;/a&gt; at 4:00 in the Meese Auditorium. Hit it. A show including his work opens at the Schneider Museum tonight.&lt;br /&gt;&lt;br /&gt;Be sure to check out &lt;a href="http://artofjen.blogspot.com/"&gt;Jen Harlow's blog&lt;/a&gt; as she's going through the same animation convulsions as you are, though she's in her second year of Maya madness. She has a good bit on different approaches to blocking in 3D animation.&lt;br /&gt;&lt;br /&gt;There's a free night of cool silent films over in the Meese Auditorium this weekend. Great stuff for animators--Check 'em out!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5294907505065773138?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5294907505065773138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5294907505065773138' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5294907505065773138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5294907505065773138'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/thursday-april-24.html' title='Thursday, April 24--good stuff going on'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SBDoBxsD2uI/AAAAAAAAAPU/K7Mw1-in2Qg/s72-c/history_art2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5131160845452474716</id><published>2008-04-22T16:22:00.000-07:00</published><updated>2010-04-27T15:18:12.289-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dope Sheet'/><category scheme='http://www.blogger.com/atom/ns#' term='Breakdown'/><category scheme='http://www.blogger.com/atom/ns#' term='Timing Chart'/><title type='text'>Weight. We all like weight. . . and breakdown sheets</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_X93vLG9obc0/SA6LaxsD2nI/AAAAAAAAAOc/xFluXO32TV8/s1600-h/aninumbers+1-100.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5192240712535759474" src="http://3.bp.blogspot.com/_X93vLG9obc0/SA6LaxsD2nI/AAAAAAAAAOc/xFluXO32TV8/s320/aninumbers+1-100.gif" style="float: left; margin: 0pt 10px 10px 0pt;" /&gt;&lt;/a&gt;&lt;br /&gt;1. "How can you tell if someone knows how to animate?" &lt;br /&gt;&lt;div&gt;"WEIGHT."&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2. Realistic weight = good.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3. Floaty polygons = bad.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4. Holds = good too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can click on the image at left to get a high res gif of our crude breakdown sheet. Print 'em and weep.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5131160845452474716?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5131160845452474716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5131160845452474716' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5131160845452474716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5131160845452474716'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/weight-we-all-like-weight.html' title='Weight. We all like weight. . . and breakdown sheets'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_X93vLG9obc0/SA6LaxsD2nI/AAAAAAAAAOc/xFluXO32TV8/s72-c/aninumbers+1-100.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5622908926014017086</id><published>2008-04-17T15:44:00.000-07:00</published><updated>2008-04-18T13:54:01.141-07:00</updated><title type='text'>Keep your meat ice-cold</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_X93vLG9obc0/SAfTbg9FMiI/AAAAAAAAANA/arYZ0-FBB5s/s1600-h/The+New+Murdering+Airplane1.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_X93vLG9obc0/SAfTbg9FMiI/AAAAAAAAANA/arYZ0-FBB5s/s320/The+New+Murdering+Airplane1.gif" alt="" id="BLOGGER_PHOTO_ID_5190349565223842338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There we went. I'm going to be adding the Special Projects (Art 450) sites to the student work as well. Yeeargh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5622908926014017086?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5622908926014017086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5622908926014017086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5622908926014017086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5622908926014017086'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/keep-your-meat-ice-cold.html' title='Keep your meat ice-cold'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_X93vLG9obc0/SAfTbg9FMiI/AAAAAAAAANA/arYZ0-FBB5s/s72-c/The+New+Murdering+Airplane1.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-1662586356885047488</id><published>2008-04-16T11:10:00.000-07:00</published><updated>2008-04-16T11:23:06.398-07:00</updated><title type='text'>Thursday, April 17--Blogs, Ball Rig</title><content type='html'>Blog time.&lt;br /&gt;1. Get your blogs set up.&lt;br /&gt;2. Get your Google docs account set up.&lt;br /&gt;3. How to render out a .mov file.&lt;br /&gt;4. How to upload and link to your blog.&lt;br /&gt;5. Post your urls as comments to this post.&lt;br /&gt;&lt;br /&gt;Intro to the ball rig.&lt;br /&gt;Moving holds&lt;br /&gt;Big Changes&lt;br /&gt;Ease in and out (easing, Eazy-E)&lt;br /&gt;Weight&lt;br /&gt;Aniticipation&lt;br /&gt;Timing&lt;br /&gt;Spacing&lt;br /&gt;ONE THING AT A TIME&lt;br /&gt;&lt;br /&gt;The assignment:&lt;br /&gt;Create 2 animations with the following themes:&lt;br /&gt;1. A ball and a wall&lt;br /&gt;2. A ball and a ball&lt;br /&gt;Post .movs and your breakdowns to your blog.&lt;br /&gt;Due Thursday, April 24&lt;br /&gt;200 frames MAXIMUM for each!!!!!! 100 frames is fine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-1662586356885047488?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/1662586356885047488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=1662586356885047488' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1662586356885047488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/1662586356885047488'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/thursday-april-17-blogs-ball-rig.html' title='Thursday, April 17--Blogs, Ball Rig'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-2328180306443108217</id><published>2008-04-14T09:14:00.000-07:00</published><updated>2008-04-15T09:21:15.864-07:00</updated><title type='text'>Call for Blogs, Sites, etc.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_X93vLG9obc0/SAODtw9FMYI/AAAAAAAAALs/ow2QkI5jbo4/s1600-h/mateship+1d.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_X93vLG9obc0/SAODtw9FMYI/AAAAAAAAALs/ow2QkI5jbo4/s200/mateship+1d.gif" alt="" id="BLOGGER_PHOTO_ID_5189136017919390082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;As you may have noticed, I've added a classmates link page to this here blog. If you have a site/blog/whatever with your work on it--send it to me, and I'll post it. Better yet, post your link here as a comment!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-2328180306443108217?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/2328180306443108217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=2328180306443108217' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2328180306443108217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/2328180306443108217'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/call-for-blogs-sites-etc.html' title='Call for Blogs, Sites, etc.'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_X93vLG9obc0/SAODtw9FMYI/AAAAAAAAALs/ow2QkI5jbo4/s72-c/mateship+1d.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-8635007613097680835</id><published>2008-04-13T13:40:00.000-07:00</published><updated>2008-04-14T09:01:02.567-07:00</updated><title type='text'>Tuesday, April 15 Class Part 2: Jumping Ball and Intro to Hold Keys</title><content type='html'>It's time to take our first stab at character animation--we're going to make the ball live. We'll start off by making the ball perform a basic jump.&lt;br /&gt;&lt;br /&gt;As we'll see from our breakdown, this animation calls for three holds. Holds are important in creating believable, life-like character animation. Holds let the audience absorb one thing and get ready for the next.  A hold acts as a visual comma or period, separating and ordering actions. Knowing where and when to add holds will help your animation become more deliberate and coherent. In Maya, we'll refer to a hold key as a keyframe that contains the same scale, position, and/or rotation info as the previous key. For today, we'll want to connect our holds with linear tangents. Let's get started on the ball.&lt;br /&gt;&lt;br /&gt;1. Draw your breakdown. Here's my breakdown showing the main keys and rough timings:&lt;br /&gt;&lt;br /&gt;1    Rest pose HOLD to 10&lt;br /&gt;10 Hold Key&lt;br /&gt;13 Squash. HOLD to 24&lt;br /&gt;24 Hold Key&lt;br /&gt;25  Stretch&lt;br /&gt;30 Apex&lt;br /&gt;35 Stretch to contact&lt;br /&gt;36 Contact squash&lt;br /&gt;37 Rest pose HOLD to 50 (copy from frame 1--copying frames can mess with tangents!)&lt;br /&gt;50 Hold Key&lt;br /&gt;&lt;br /&gt;2. Look at the breakdown and determine what kind of keys you're going to have to set in Maya. For this particular animation, we'll need move and scale keys, but we're not going to be using rotation at all.&lt;br /&gt;&lt;br /&gt;3. Figure out which keys will need move, which will need scale, and which will need both. For this animation we'll set scale and position keys for each frame as we block in the animation. In the 3-bounce animation we saw that without proper hold keys, a scale change on frame 10 would carry throughout the entire animation. Not good. It was fixable, but it threw off our work flow and raised the stress levels. With more complicated rigs, not setting hold keys can throw off your animation to the point of ruin.&lt;br /&gt;&lt;br /&gt;4. With breakdown in hand, enter Maya's lair. Set up a floor, ball, and camera.&lt;br /&gt;&lt;br /&gt;5. Block in your animation, setting position (Shift + W) and scale (Shift + R) keys for each pose. We're not doing anything technically new for this assignment, so review the 3 Bounce tutorial from last week if you forget any of the procedures. Remember to save your work and scrub the timeline early and often.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-8635007613097680835?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/8635007613097680835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=8635007613097680835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8635007613097680835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/8635007613097680835'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/tuesdays-class-part-2-jumping-ball-and.html' title='Tuesday, April 15 Class Part 2: Jumping Ball and Intro to Hold Keys'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-7708489785570064979</id><published>2008-04-13T13:32:00.000-07:00</published><updated>2008-04-13T13:52:46.134-07:00</updated><title type='text'>Tuesday, April 15 Class Part 1: Overview</title><content type='html'>Here's what we'll cover at the beginning of class:&lt;br /&gt;&lt;br /&gt;1) How to manually adjust animation spacing by adding keys.&lt;br /&gt;2) How to animate a basic ball jump and an introduction to holds and anticipation.&lt;br /&gt;&lt;br /&gt;I'll be meeting with the 450 students again during the 2nd half of class, so we'll critique the 3 bounce and ball jump animations on Thursday. We'll also get you rocking your first rig, and talk easing and moving holds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-7708489785570064979?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/7708489785570064979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=7708489785570064979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7708489785570064979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7708489785570064979'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/tuesdays-class.html' title='Tuesday, April 15 Class Part 1: Overview'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3493932054199379833</id><published>2008-04-10T14:51:00.000-07:00</published><updated>2008-04-10T15:03:39.517-07:00</updated><title type='text'>The 3 Bounce Ball Part 6: Stretch and Rotation</title><content type='html'>1. Add a key position key frame on the frame after the squash frame.&lt;br /&gt;&lt;br /&gt;2. On the key you just added, reset the x, y, and z scale to 1 in the channel box. Now use scale to stretch the ball on this frame. Remember to keep the mass of the ball constant.&lt;br /&gt;&lt;br /&gt;3. Rotate the stretched ball so that it follows the motion arc.&lt;br /&gt;&lt;br /&gt;4. Add a rotation key at the apex continuing the rotation you established in the stretch frame.&lt;br /&gt;&lt;br /&gt;5. Add a rotation key on frame 1.&lt;br /&gt;&lt;br /&gt;Whew, have a cigarette.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3493932054199379833?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3493932054199379833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3493932054199379833' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3493932054199379833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3493932054199379833'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/3-bounce-ball-part-6-stretch-and.html' title='The 3 Bounce Ball Part 6: Stretch and Rotation'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4744820267092397341</id><published>2008-04-10T14:49:00.000-07:00</published><updated>2008-04-10T14:50:32.409-07:00</updated><title type='text'>The 3 Bounce Ball Part 5: Squash</title><content type='html'>1. First add a scale key (Shift + R) to the first hit key. This will prevent the ball from squashing &lt;span style="font-style: italic;"&gt;before&lt;/span&gt; it hits the first contact.&lt;br /&gt;&lt;br /&gt;2. In the timeline, copy the first hit key and paste it into the next frame. Here's how! In the timeline, Right-click the first key, choose &lt;span style="font-style: italic;"&gt;Copy.&lt;/span&gt; Right-click the next frame, and choose &lt;span style="font-style: italic;"&gt;Paste &gt; Paste.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;3. Using scale (R key), squash the ball on the squash frame. BE SURE TO CHECK THE SQUASH IN SEVERAL WINDOWS otherwise, you're going to screw up the ball's volume. Bad. Scrub the hit and squash several times to make sure your ball isn't shrinking or expanding on the squash. Scrub it in several windows. Helpful hint: Holding down &lt;span style="font-style: italic;"&gt;control&lt;/span&gt; and moving the scale manipulator on one axis will freeze scale on that axis and scale along the other 2 axes.&lt;br /&gt;&lt;br /&gt;4. Now you need to tell the ball where to return to it's original scale. I'll be boring, and choose the apex fame after the first contact. I move to that key in the timeline, open up the channel box, and set each of the x,y, and z scale inputs to 1. Make sure, you're in the SCALE boxes, and not the rotation or transform boxes. Easy to mix those up. Playback your animation and save it using .0X suffix.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4744820267092397341?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4744820267092397341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4744820267092397341' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4744820267092397341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4744820267092397341'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/3-bounce-ball-part-5-squash.html' title='The 3 Bounce Ball Part 5: Squash'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5385293178883196183</id><published>2008-04-10T11:24:00.001-07:00</published><updated>2008-04-10T14:49:46.320-07:00</updated><title type='text'>The 3 Bounce Ball Part 4: Spacing and Motion Arcs</title><content type='html'>Time to adjust the SPACING and motion arcs. We'll do this in the Graph Editor.&lt;br /&gt;&lt;br /&gt;1. Window &gt; Animation &gt; Graph Editor.&lt;br /&gt;&lt;br /&gt;2. Make sure the ball is selected and that the move tool (W) is active. If the ball's not selected, the graph editor will be blank. If the move tool isn't active, nothing will work right in the Graph Editor. Hit those lovely yellow and blue zoom buttons so you can actually see what you're working on.&lt;br /&gt;&lt;br /&gt;3. Notice how the curve is spikey and sharp. That's what linear tangents do for you. Let's bend 'em. Select the curve. This selects all of the points and tangents on the curve. Right click the curve and select Tangents &gt; Spline.&lt;br /&gt;&lt;br /&gt;4. Maya makes you go through some colorful steps in order to edit your curve the way you want to.&lt;br /&gt;Break the tangents&lt;br /&gt;Weight the tangents&lt;br /&gt;Free the tangent weights (and your mind will follow).Let's add squash and stretch. To do this, we'll  be adding scale keys.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5385293178883196183?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5385293178883196183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5385293178883196183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5385293178883196183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5385293178883196183'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/1.html' title='The 3 Bounce Ball Part 4: Spacing and Motion Arcs'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-7318528352579543030</id><published>2008-04-09T14:48:00.000-07:00</published><updated>2008-04-10T14:48:59.001-07:00</updated><title type='text'>The 3 Bounce Ball Part 3: Adjust the Timing</title><content type='html'>Once you've got your keys in the right physical position, it's time to adjust their position in time. This is arguably the most important step in the animation process. If the timing is right, it will make up for a lot of cruddy spacing, and posing; if the timing is wrong, ain't no amount of fancy fiddling gonna make it look right.&lt;br /&gt;&lt;br /&gt;1. Play back the animation and check if the bounces feel too slow or too fast. They don't bounce naturally, but don't worry about that. Focus on the hits and the apexes. Are they on the proper beat--are they happening at the right pace?  Think like a dancer or a conductor. It needs to &lt;span style="font-style: italic;"&gt;feel&lt;/span&gt; right.&lt;br /&gt;&lt;br /&gt;2. If the bounces and hits are happening too slowly, move the keys closer together. If they're too fast, move them farther apart. To move keys in the timeline, shift + click on a key, then grab the inner arrows to move the key.&lt;br /&gt;&lt;br /&gt;3. Congratulations, you've just roughed in the timing. Save your work with the 0X suffix, text the mistress, and hit the town.&lt;br /&gt;&lt;br /&gt;Further caveat. If you don't get the timing right now, this animation is doomed to failure. Get it right early, because it's increasingly difficult to make major timing adjustments with each bit of complexity you add to your animation. Get your timing down before you open up the graph editor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-7318528352579543030?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/7318528352579543030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=7318528352579543030' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7318528352579543030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/7318528352579543030'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/3-bounce-ball-part-3-spacing.html' title='The 3 Bounce Ball Part 3: Adjust the Timing'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-4464820200893828354</id><published>2008-04-09T14:41:00.001-07:00</published><updated>2008-04-10T14:51:02.662-07:00</updated><title type='text'>The 3 Bounce Ball Part 2: Block-in</title><content type='html'>1. Now it's time to block in your main keys. Move the ball where you want to begin the animation and set a position key (shift + W) on frame 1. I turn on auto keying at this point, but that's my personal preference. If you don't turn it on, make sure you're setting keys manually where necessary.&lt;br /&gt;&lt;br /&gt;2. Look at your breakdown sheet to figure out where to set your next key. Move the timeslider to that frame. Move the ball. Set a position key. (Shift + W). Repeat until you've blocked in all of your hits and apexes. Don't set squash and stretch keys yet. Save your work with the 0X suffix.&lt;br /&gt;&lt;br /&gt;3. After setting your rough position keys, check that your keys are positioned in correct relation to each other. Your apex keys should be in the middle of your hit keys. If they're not, the ball will not bounce evenly and realistically. To check the position you can use ghosting.&lt;br /&gt;&lt;br /&gt;4. To ghost the ball, first make sure you've set Maya to use the Animation menu-set. If you don't, "Animation" will not appear in the menu bar. Now, with the ball selected, choose Animation &gt; Ghost Selected &gt; Options Box from the menu bar. If you select custom frames in the Ghost options, you can set a higher number of ghosts. I chose 20 so I can get a good view of how the keys and apexes relate to each other.&lt;br /&gt;&lt;br /&gt;5. Use the ghosts to examine the ball motion checking that the hits and apexes are where you want them to be. If they're uneven and screwed up, fix them by moving to a keyframe and repositioning the ball. Scrub the timeline back and forth to update the ghosts. You should have sharp, angled Pong-like bounces with perfectly even spacing. That's the linear tangent in action. Robotsville, Daddy-o.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-4464820200893828354?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/4464820200893828354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=4464820200893828354' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4464820200893828354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/4464820200893828354'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/after-roughing-in-your-timing-its-time.html' title='The 3 Bounce Ball Part 2: Block-in'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-5265946644094538244</id><published>2008-04-09T08:21:00.000-07:00</published><updated>2008-04-10T11:25:53.182-07:00</updated><title type='text'>The 3 Bounce Ball Part 1: Set up Your Scene and Camera</title><content type='html'>Summary of the steps for making our 3 bounce animation.&lt;br /&gt;&lt;br /&gt;0. Make your ball and floor. Set your default tangent preferences to linear.&lt;br /&gt;&lt;br /&gt;1. Create a camera (Create &gt; Cameras &gt; Camera ).&lt;br /&gt;&lt;br /&gt;2. From your perspective viewport menu, choose Panels &gt; Perspective &gt; Camera1. This changes the perspective view so that it shows you what the camera sees. If you want to switch back to your working perspective view, go to this same spot and choose "perspective" instead of Camera1.&lt;br /&gt;&lt;br /&gt;3. Adjust the camera so that it frames your scene. Move, scale, and rotate it as necessary. Scale doesn't affect the camera lens or position, but it does make it easier to see the camera object in the viewports. You can also adjust the camera in the camera viewport, the channel box, and the attribute editor. &lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-5265946644094538244?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/5265946644094538244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=5265946644094538244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5265946644094538244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/5265946644094538244'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/3-bounce-ball-part-1.html' title='The 3 Bounce Ball Part 1: Set up Your Scene and Camera'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-9156845632172240160</id><published>2008-04-07T21:35:00.000-07:00</published><updated>2008-04-08T17:52:19.067-07:00</updated><title type='text'>Tuesday Maya Magic</title><content type='html'>Here's the agenda for Tuesday's class.&lt;br /&gt;1. How to set up and adjust a camera.&lt;br /&gt;2. How to render a preview (playblast).&lt;br /&gt;3. More fun with the graph editor.&lt;br /&gt;4. How to "ghost" or onionskin an animation.&lt;br /&gt;5. Introduce the Dopesheet.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Okay, okay, we didn't get to the dopesheet or playblastin'. We'll do that on Thursday as well as look at the syllabus (better late than never).&lt;/div&gt;&lt;div&gt;Have your 3 bounce animations ready to show to the class on Thursday. Our next assignment will be the sentient jumping ball. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-9156845632172240160?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/9156845632172240160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=9156845632172240160' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9156845632172240160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/9156845632172240160'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/tuesday-maya-magic.html' title='Tuesday Maya Magic'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3731034176608674571</id><published>2008-04-04T08:57:00.000-07:00</published><updated>2008-04-06T01:23:56.585-07:00</updated><title type='text'>Busting Moves and/or Rhymez in the Maya Timeline</title><content type='html'>&lt;div&gt;1. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Turn Auto Keying on and off.&lt;/span&gt; Click the little key icon to the right of the timeline. Red is on, black is off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;2. &lt;span style="font-weight: bold;"&gt;Move a Key.&lt;/span&gt; Shift + Left Click on a key. Let go. Click and drag on the inner set of arrows to move it to its new location. When you're done, click somewhere else in the timeline to cancel out of the move/scale mode. Be careful not to click the outer set of arrows. Those will scale yer keys. That's bad (for now).&lt;div&gt;&lt;br /&gt;&lt;div&gt;3. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Copy a Key.&lt;/span&gt; Right Click on a key and choose Copy from the fly-out menu.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Paste a Key.&lt;/span&gt; After copying a key, right click the frame into which you'd like to paste your copied keyframe. Choose Paste &gt; Paste from the fly-out menu. Beware not to just click paste and let go. There are two pastes you have to choose. It's Maya, remember.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;5. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change Playback Range.&lt;/span&gt; Enter new numbers in the inner set of boxes 'neath the timeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;6. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Change overall animation length.&lt;/span&gt; Enter new numbers in the outer set of boxes 'neath the timeline.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3731034176608674571?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3731034176608674571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3731034176608674571' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3731034176608674571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3731034176608674571'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/busting-moves-andor-rhymez-in-timeline.html' title='Busting Moves and/or Rhymez in the Maya Timeline'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1945215949127642539.post-3628835315239334220</id><published>2008-04-04T08:31:00.000-07:00</published><updated>2008-04-04T08:50:14.114-07:00</updated><title type='text'>Getting set up to animate in Maya</title><content type='html'>&lt;div&gt;Maya's got a funny way of showing that it loves you. Here are the steps you need to take to get it to behave correctly. You should only have to do this once. (Until you have to trash your pref's. Then you'll be doing it again.) &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;1. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Set default frame rate and initial animation length. &lt;/span&gt; From the menu bar, choose File &gt; New &gt; Options Box. Set to NTSC 30 fps. You'd think this would be under preferences, and it is! It just doesn't act as a default there. Good lord.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2. Open a new file.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Set playback to Real Time (30 fps).&lt;/span&gt; Under Maya &gt; Preferences &gt; Settings &gt; Timeline &gt; Playback. Also, go ahead and set Looping to continuous.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Set Default in and out tangents to Linear.&lt;/span&gt;  This is under Maya &gt; Preferences &gt; Settings &gt; Animation. Go ahead and check the Weighted Tangents box here as well. Ha ha, notice there are two categories of  "Animation" in the preferences panel. Make sure you're on the right one. Brilliant.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1945215949127642539-3628835315239334220?l=milesmaya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://milesmaya.blogspot.com/feeds/3628835315239334220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1945215949127642539&amp;postID=3628835315239334220' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3628835315239334220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1945215949127642539/posts/default/3628835315239334220'/><link rel='alternate' type='text/html' href='http://milesmaya.blogspot.com/2008/04/getting-set-up-to-animate-in-maya.html' title='Getting set up to animate in Maya'/><author><name>Miles Inada</name><uri>http://www.blogger.com/profile/15192681416035727896</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_X93vLG9obc0/R6I3LHkng4I/AAAAAAAAAAU/wF2DMdqvPH0/S220/selfhead.png'/></author><thr:total>0</thr:total></entry></feed>
